예제 #1
0
 public SPRITE_FRAME[] BuildUVAnim(SpriteRoot s)
 {
     if (this.totalCells < 1)
     {
         return(null);
     }
     return(base.BuildUVAnim(s.PixelCoordToUVCoord(this.start), s.PixelSpaceToUVSpace(this.pixelsToNextColumnAndRow), this.cols, this.rows, this.totalCells));
 }
예제 #2
0
	/// <summary>
	/// Uses the information stored in this class to build
	/// a UV animation for the specified sprite.
	/// </summary>
	/// <param name="s">The sprite for which the animation will be built.</param>
	/// <returns>An array of ANIM_FRAMEs that define the animation.</returns>
	public SPRITE_FRAME[] BuildUVAnim(SpriteRoot s)
	{
		if (totalCells < 1)
			return null;

		return this.BuildUVAnim(s.PixelCoordToUVCoord(start), s.PixelSpaceToUVSpace(pixelsToNextColumnAndRow), cols, rows, totalCells);
	}