protected override void OnPaint(SpriteRocket2D renderer) { renderer.Begin(); renderer.FillRectangle(BoundingBox, BackgroundColor.GetColor(this)); SurfaceDraw?.Invoke(this, new SurfaceDrawEventArgs(_gameTime, renderer, BoundingBox)); renderer.End(); }
/// <inheritdoc /> protected override void OnPaint(SpriteRocket2D renderer) { var color = BackgroundColor.GetColor(this); renderer.Begin(); renderer.FillRectangle(BoundingBox, color); renderer.End(); }
/// <inheritdoc /> protected override void OnPaint(SpriteRocket2D renderer) { var color = Color.GetColor(this); if (Image != null) { renderer.Begin(); renderer.FillRectangle(ContentRectangle, color, Image); renderer.End(); } }
/// <inheritdoc /> protected override void OnDraw(GameTime gameTime, SpriteRocket2D renderer) { foreach (var scene in _sceneStack) { scene.Draw(gameTime, renderer); } // If the developer setting is enabled, draw a blue highlight over the hovered GUI element if any. if (Settings.HighlightHoveredGuiElement) { if (_hoveredControl != null) { var bounds = _hoveredControl.BoundingBox; renderer.Begin(); renderer.FillRectangle(bounds, Color.Blue * 0.33f); renderer.End(); } } if (_showBoundingRects) { if (_sceneStack.Any()) { renderer.Begin(); var root = _sceneStack.Last().Gui; foreach (var child in root.CollapseControlTree()) { renderer.DrawRectangle(child.ContentRectangle, Color.Yellow, 1); renderer.DrawRectangle(child.BoundingBox, Color.White, 1); } renderer.End(); } } if (_showFps) { var fps = 1f / gameTime.ElapsedGameTime.TotalSeconds; var fpsText = $"{Math.Round(fps)} fps"; var font = Skin.GetFont(SkinFontStyle.Code); var m = font.MeasureString(fpsText); renderer.Begin(); renderer.FillRectangle(new Rectangle(0, 0, (int)m.X, (int)m.Y), Color.Black); renderer.DrawString(font, fpsText, Vector2.Zero, Color.White); renderer.End(); } }
/// <inheritdoc /> protected override void OnPaint(SpriteRocket2D renderer) { var height = Skin.LayoutInfo.ProgressBarHeight; var bounds = ContentRectangle; var bgColor = BackgroundColor.GetColor(this); var fgColor = ProgressColor.GetColor(this); var barBounds = new Rectangle(bounds.Left, bounds.Top + ((bounds.Height - height) / 2), bounds.Width, height); var progressBounds = new Rectangle(barBounds.Left, barBounds.Top, (int)(barBounds.Width * MathHelper.Clamp(Percentage, 0, 1)), barBounds.Height); renderer.Begin(); renderer.FillRectangle(barBounds, bgColor); renderer.FillRectangle(progressBounds, fgColor); renderer.End(); }
protected override void OnDraw(GameTime gameTime, SpriteRocket2D renderer) { //Texture2D weebTexture = Texture2D.FromStream(renderer.GraphicsDevice, fileStream); var font = Skin.GetFont(SkinFontStyle.Heading1); renderer.Begin(); if (onbeat) { renderer.FillRectangle(Gui.BoundingBox, Color.White); } else { renderer.FillRectangle(Gui.BoundingBox, Color.LightGray); } renderer.DrawString(font, "hello", new Vector2((Gui.BoundingBox.Width - font.MeasureString("hello").X) / 2, (Gui.BoundingBox.Width - font.MeasureString("hello").Y) / 2 - ((float)musicManager.SongTime - 7737)), Color.LimeGreen); string stuff = $"{onbeat}: BPM: {musicManager.CurrentTimingPoint.Bpm} Offset: {musicManager.CurrentTimingPoint.Offset} Clock - {musicManager.SongTime} | FMP - {musicManager.Player.CurrentBackend?.CurrentTime.TotalMilliseconds} {(float)musicManager.SongTime - 40137}"; renderer.DrawString(font, stuff, new Vector2((Gui.BoundingBox.Width - font.MeasureString(stuff).X) / 2, (Gui.BoundingBox.Height - font.MeasureString(stuff).Y) / 2), Color.Black); renderer.End(); base.OnDraw(gameTime, renderer); }
/// <summary> /// Called by MonoGame when the framework has initialized but before the game loop starts. /// This method is used to load graphics-dependant content. Do not call this method manually. /// </summary> protected override void LoadContent() { Blur = FrameworkContent.Load <Effect>("GuiEffects/Blur"); // Initialize the renderer. _renderer = new SpriteRocket2D(GraphicsDevice); // Load all third-party modules. foreach (var mod in ModuleLoader.LoadThirdPartyModules(this)) { this.RegisterModule(mod); } // Tell any modules that have been loaded so far to load content. foreach (var mod in _activeModules) { mod.LoadContent(); } // Future modules can load content now. _reachedLoadContent = true; }
/// <inheritdoc /> protected override void OnPaint(SpriteRocket2D renderer) { var checkColor = CheckColor.GetColor(this); var checkBounds = new Rectangle(ContentRectangle.Left, ContentRectangle.Top + ((ContentRectangle.Height - CheckSize) / 2), CheckSize, CheckSize); var checkTexture = Skin.Textures.CheckBoxUnchecked; if (CheckState == CheckState.Unknown) { checkTexture = Skin.Textures.CheckBoxUnknown; } else if (CheckState == CheckState.Checked) { checkTexture = Skin.Textures.CheckBoxChecked; } renderer.Begin(); renderer.FillRectangle(checkBounds, checkColor, checkTexture); renderer.End(); }
/// <summary> /// Called every frame when it is time for the scene to render on-screen. /// </summary> /// <param name="gameTime">The amount of time since the last frame.</param> /// <param name="renderer">A <see cref="SpriteRocket2D"/> renderer that's ready and ripped for your pleasure.</param> protected virtual void OnDraw(GameTime gameTime, SpriteRocket2D renderer) { }
internal void Draw(GameTime gameTime, SpriteRocket2D renderer) { OnDraw(gameTime, renderer); Gui.Draw(gameTime, renderer); }
public SurfaceDrawEventArgs(GameTime time, SpriteRocket2D renderer, Rectangle boundingBox) { GameTime = time; Renderer = renderer; BoundingBox = boundingBox; }
/// <summary> /// Allows this module to draw to the screen. /// </summary> /// <param name="gameTime">The amount of time since the last frame.</param> /// <param name="renderer">An instance of the engine's renderer.</param> public void Draw(GameTime gameTime, SpriteRocket2D renderer) { OnDraw(gameTime, renderer); }