void FixedUpdate() { if (!isMoving) { pauseMoving(); return; } if (forward == 0 && right == 0) { spriteMover.pauseMoving(); return; } if (forward < 0f) { spriteMover.moveForward(forward); } else if (forward > 0f) { spriteMover.moveBackward(forward); } if (right > 0f) { spriteMover.moveRight(right); } else if (right < 0f) { spriteMover.moveLeft(right); } }
void FixedUpdate() { if (isTalking) { spriteMover.pauseMoving(); return; } right = Input.GetAxisRaw("Horizontal"); forward = Input.GetAxisRaw("Vertical"); if (Input.GetKey(KeyCode.LeftShift)) { currentSpeed = speedMultiplier; } else { currentSpeed = 1f; } if (forward == 0 && right == 0) { spriteMover.pauseMoving(); return; } if (right > 0f) { spriteMover.moveRight(right * currentSpeed); } else if (right < 0f) { spriteMover.moveLeft(right * currentSpeed); return; } if (forward < 0f) { spriteMover.moveForward(forward * currentSpeed); } else if (forward > 0f) { spriteMover.moveBackward(forward * currentSpeed); } }