private SpritePackingMode GetPackingMode(string packingTag, SpriteMeshType meshType) { if ((meshType == SpriteMeshType.Tight) && (this.IsTagPrefixed(packingTag) == this.AllowTightWhenTagged)) { return SpritePackingMode.Tight; } return SpritePackingMode.Rectangle; }
public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot) { Vector4 border = Vector4.zero; SpriteMeshType meshType = SpriteMeshType.Tight; uint extrude = 0; float pixelsPerUnit = 100.0f; return(INTERNAL_CALL_Create(texture, ref rect, ref pivot, pixelsPerUnit, extrude, meshType, ref border)); }
public Sprite LoadNewSprite(string FilePath, float PixelsPerUnit = 100.0f, SpriteMeshType spriteType = SpriteMeshType.Tight) { // Load a PNG or JPG image from disk to a Texture2D, assign this texture to a new sprite and return its reference //Sprite NewSprite = Resources.Load<Sprite>(FilePath); Texture2D SpriteTexture = LoadTexture(FilePath); Sprite NewSprite = Sprite.Create(SpriteTexture, new Rect(0, 0, SpriteTexture.width, SpriteTexture.height), new Vector2(0, 0), PixelsPerUnit, 0, spriteType); return(NewSprite); }
public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit) { bool generateFallbackPhysicsShape = false; Vector4 zero = Vector4.zero; SpriteMeshType meshType = SpriteMeshType.Tight; uint extrude = 0u; return(Sprite.INTERNAL_CALL_Create(texture, ref rect, ref pivot, pixelsPerUnit, extrude, meshType, ref zero, generateFallbackPhysicsShape)); }
public TextureSpriteSettings(string packingTag, int pixelsPerUnit, SpriteMeshType meshType, uint extrudeEdges, bool qualifyForPacking, SpriteImportData[] spriteSheetData = null) { this.packingTag = packingTag; this.pixelsPerUnit = pixelsPerUnit; this.meshType = meshType; this.extrudeEdges = extrudeEdges; this.qualifyForPacking = qualifyForPacking; this.spriteSheetData = spriteSheetData; }
private Sprite LoadNewSprite(string FilePath, float PixelsPerUnit = 100.0f, SpriteMeshType spriteType = SpriteMeshType.Tight) { //https://forum.unity.com/threads/generating-sprites-dynamically-from-png-or-jpeg-files-in-c.343735/ Texture2D texture = LoadTexture(FilePath); Sprite NewSprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0, 0), PixelsPerUnit, 0, spriteType); return(NewSprite); }
public static Sprite LoadSprite(string FilePath, float PixelsPerUnit = 100f, SpriteMeshType spriteType = SpriteMeshType.Tight) { Texture2D texture2D = ImageUtils.LoadTexture(FilePath, TextureFormat.DXT5); if (!texture2D) { return(null); } return(Sprite.Create(texture2D, new Rect(0f, 0f, (float)texture2D.width, (float)texture2D.height), new Vector2(0f, 0f), PixelsPerUnit, 0u, spriteType)); }
public static Sprite ConvertTextureToSprite(Texture2D texture, float PixelsPerUnit = 100.0f, SpriteMeshType spriteType = SpriteMeshType.Tight) { // Converts a Texture2D to a sprite, assign this texture to a new sprite and return its reference Sprite NewSprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0, 0), PixelsPerUnit, 0, spriteType); return(NewSprite); }
public SpriteSettings(BinaryReader reader) { settingsRaw = reader.ReadUInt32(); packed = settingsRaw & 1; //1 packingMode = (SpritePackingMode)((settingsRaw >> 1) & 1); //1 packingRotation = (SpritePackingRotation)((settingsRaw >> 2) & 0xf); //4 meshType = (SpriteMeshType)((settingsRaw >> 6) & 1); //1 //reserved }
private SpritePackingMode GetPackingMode(string packingTag, SpriteMeshType meshType) { if (meshType == SpriteMeshType.Tight) { if (IsTagPrefixed(packingTag) == AllowTightWhenTagged) { return(SpritePackingMode.Tight); } } return(SpritePackingMode.Rectangle); }
public Sprite LoadNewSprite(int cardIndex, float PixelsPerUnit = 100.0f, SpriteMeshType spriteType = SpriteMeshType.Tight) { FileStream fs; string[] card; string ImageFile; string filePath; bool unlock = false; if (cardIndex != -1) { card = CardBase.CardCollection[cardIndex]; ImageFile = CardBase.FieldValue(card, Global.ImageHeader); } else { ImageFile = "cardback"; } filePath = Global.ImageDir + @"\" + ImageFile + ".jpg"; if (_fh.GetFileFromURL(cardIndex)) { if (File.Exists(filePath)) { while (!unlock) { try { fs = File.Open(filePath, FileMode.Open); unlock = true; fs.Close(); } catch (IOException ex) { unlock = false; Debug.Log(ex.Message); } } } else { filePath = Global.ImageDir + @"\CardMissing.jpg"; } } else { filePath = Global.ImageDir + @"\CardMissing.jpg"; } Texture2D SpriteTexture = LoadTexture(filePath); Sprite NewSprite = Sprite.Create(SpriteTexture, new Rect(0, 0, SpriteTexture.width, SpriteTexture.height), new Vector2(0.5f, 0.5f), PixelsPerUnit, 0, spriteType); return(NewSprite); }
/// <summary> /// 从StreamingAsset目录下加载Sprite (不会缓存图片,相同图片会重复加载) /// 如果要缓存加载图片或对下载数量进行限制,请使用LoadAsset 或 LoadGroup接口 /// </summary> /// <param name="url">取StreamingAsset下的图片路径.</param> /// <param name="onLoaded">加载后的回调.</param> /// <param name="pivot">Sprite的原点.</param> /// <param name="isAsyncInIOS">IOS中读取图片是否为异步.</param> /// <param name="useSearchPath">是否使用预设的search path.</param> /// <param name="meshType">默认为FullRect.</param> public void LoadSpriteFromStreamingAsset(string url, Action <Sprite> onLoaded, Vector2 pivot, bool isAsyncInIOS = true, Action <string> onLoadFailed = null, bool useSearchPath = true, SpriteMeshType meshType = SpriteMeshType.FullRect) { LoadTexture2DFromStreamingAsset(url, delegate(Texture2D t) { Sprite s = Sprite.Create(t, new Rect(0, 0, t.width, t.height), pivot, 100, 0, meshType); if (onLoaded != null) { onLoaded(s); } }, isAsyncInIOS, false, onLoadFailed, useSearchPath); }
//Static class instead of _instance // Usage from any other script: // MySprite = IMG2Sprite.instance.LoadNewSprite(FilePath, [PixelsPerUnit (optional)]) public static Sprite LoadNewSprite(string filePath, SpriteMeshType spriteType = SpriteMeshType.Tight) { // Load a PNG or JPG image from disk to a Texture2D, assign this texture to a new sprite and return its reference var spriteTexture = LoadTexture(filePath); float max = Mathf.Min(spriteTexture.width, spriteTexture.height); var newSprite = Sprite.Create(spriteTexture, new Rect(0, 0, spriteTexture.width, spriteTexture.height), new Vector2(spriteTexture.width / 2.0f / max, 0), max, 0, spriteType); return(newSprite); }
public static IEnumerator LoadSprites() { var dbase = GameDatabase.Instance; var node_list = dbase.GetConfigNodes("KodeUI_Sprite"); for (int i = 0; i < node_list.Length; i++) { var node = node_list[i]; string name = node.GetValue("name"); if (String.IsNullOrEmpty(name)) { Debug.Log("[KodeUI.SpriteLoader] skipping unnamed sprite"); continue; } string textureUrl = node.GetValue("textureUrl"); Texture2D tex = dbase.GetTexture(textureUrl, false); if (tex == null) { Debug.LogFormat("[KodeUI.SpriteLoader] error loading texture {0}", textureUrl); continue; } Rect rect = new Rect(0, 0, tex.width, tex.height); node.TryGetValue("rect", ref rect); Vector2 pivot = new Vector2(0.5f, 0.5f); node.TryGetValue("pivot", ref pivot); float pixelsPerUnit = 100; node.TryGetValue("pixelsPerUnit", ref pixelsPerUnit); uint extrude = 0; node.TryGetValue("extrude", ref extrude); string type_str = ""; SpriteMeshType type = SpriteMeshType.Tight; node.TryGetValue("type", ref type_str); type = KodeUI_Utils.ToEnum <SpriteMeshType> (type_str, type); Vector4 border = Vector4.zero; node.TryGetValue("border", ref border); Debug.LogFormat("[KodeUI.SpriteLoader] {0}: {1} {2} {3} {4} {5} {6} {7}", name, textureUrl, rect, pivot, pixelsPerUnit, extrude, type, border); sprites[name] = Sprite.Create(tex, rect, pivot, pixelsPerUnit, extrude, type, border); yield return(null); } }
public SpriteLoader(IFileInfoResolver resolver, Vector2 pivot, Vector4 borders, SpriteMeshType meshType = SpriteMeshType.FullRect, uint extrude = 0, int pxPerUnit = 100) : base(resolver) { DefaultMeshType = meshType; DefaultBorders = borders; DefaultExtrude = extrude; DefaultPixelsPerUnit = pxPerUnit; DefaultPivot = pivot; }
private SpritePackingMode GetPackingMode(string packingTag, SpriteMeshType meshType) { SpritePackingMode result; if (meshType == SpriteMeshType.Tight && this.IsTagPrefixed(packingTag) == this.AllowTightWhenTagged) { result = SpritePackingMode.Tight; } else { result = SpritePackingMode.Rectangle; } return(result); }
public static Sprite getSpriteFromWWW(string fullPath, bool packTight = false) { Texture2D tex = getTextureFromWWW(fullPath); Rect rect = new Rect(0, 0, tex.width, tex.height); SpriteMeshType meshType = SpriteMeshType.FullRect; if (packTight) { meshType = SpriteMeshType.Tight; } // use 100f to scale down Sprite spr = Sprite.Create(tex, rect, new Vector2(0.5f, 0.5f), 100f, 0, meshType); spr.name = fullPath.Substring(fullPath.LastIndexOf("/") + 1); return(spr); }
private void Revert() { textureType = TextureImporterType.Image; grayscaleToAlpha = false; alphaIsTransparency = false; wrapMode = TextureWrapMode.Repeat; filterMode = FilterMode.Bilinear; anisoLevel = 1; createFromGrayscale = true; bumpiness = 0.25f; filtering = 0; spriteMode = SpriteImportMode.Single; packingTag = ""; pixelsToUnits = 100; meshType = SpriteMeshType.Tight; extrudeEdges = 1; pivot = 505; pivotX = 0.5f; pivotY = 0.5f; mapping = 4; fixupEdgeSeams = false; lightType = LightType.Spot; nonPowerOf2 = TextureImporterNPOTScale.ToNearest; generateCubemap = TextureImporterGenerateCubemap.None; readWriteEnabled = false; importType = 0; bypassSRGBSampling = false; generateMipMaps = true; inLinearSpace = false; borderMipMaps = false; mipMapFiltering = TextureImporterMipFilter.BoxFilter; fadeoutMipMaps = false; fadeoutMin = 1; fadeoutMax = 3; for (int i = 0, length = textureFormats.Length; i < length; i++) { textureFormats[i] = TextureImporterFormat.AutomaticCompressed; } for (int i = 0, length = compressionQualitys.Length; i < length; i++) { compressionQualitys[i] = (int)TextureCompressionQuality.Normal; } }
public void Apply(TextureImporterSettings settings) { this.seamlessCubemap = settings.seamlessCubemap; this.mipmapBias = settings.mipmapBias; this.wrapMode = settings.wrapMode; this.wrapModeU = settings.wrapModeU; this.wrapModeV = settings.wrapModeV; this.wrapModeW = settings.wrapModeW; this.alphaIsTransparency = settings.alphaIsTransparency; this.spriteMode = settings.spriteMode; this.spritePixelsPerUnit = settings.spritePixelsPerUnit; this.spriteTessellationDetail = settings.spriteTessellationDetail; this.spriteExtrude = settings.spriteExtrude; this.spriteMeshType = settings.spriteMeshType; this.spriteAlignment = settings.spriteAlignment; this.spritePivot = settings.spritePivot; this.spriteBorder = settings.spriteBorder; this.spriteGenerateFallbackPhysicsShape = settings.spriteGenerateFallbackPhysicsShape; this.aniso = settings.aniso; this.filterMode = settings.filterMode; this.cubemapConvolution = settings.cubemapConvolution; this.textureType = settings.textureType; this.textureShape = settings.textureShape; this.mipmapFilter = settings.mipmapFilter; this.mipmapEnabled = settings.mipmapEnabled; this.sRGBTexture = settings.sRGBTexture; this.fadeOut = settings.fadeOut; this.borderMipmap = settings.borderMipmap; this.mipMapsPreserveCoverage = settings.mipMapsPreserveCoverage; this.mipmapFadeDistanceStart = settings.mipmapFadeDistanceStart; this.alphaTestReferenceValue = settings.alphaTestReferenceValue; this.convertToNormalMap = settings.convertToNormalMap; this.heightmapScale = settings.heightmapScale; this.normalMapFilter = settings.normalMapFilter; this.alphaSource = settings.alphaSource; this.singleChannelComponent = settings.singleChannelComponent; this.readable = settings.readable; this.streamingMipmaps = settings.streamingMipmaps; this.streamingMipmapsPriority = settings.streamingMipmapsPriority; this.npotScale = settings.npotScale; this.generateCubemap = settings.generateCubemap; this.mipmapFadeDistanceEnd = settings.mipmapFadeDistanceEnd; }
public static Sprite CreateSpriteFromTexture2D( Texture2D SpriteTexture, int x, int y, int w, int h, float PixelsPerUnit = 1.0f, SpriteMeshType spriteType = SpriteMeshType.Tight) { Sprite NewSprite = Sprite.Create( SpriteTexture, new Rect(x, y, w, h), new Vector2(0, 0), PixelsPerUnit, 0, spriteType); return(NewSprite); }
private void DisplaySpriteSettings() { spriteMode = (SpriteImportMode)EditorGUILayout.EnumPopup("Sprite Mode", spriteMode); EditorGUI.indentLevel++; packingTag = EditorGUILayout.TextField("Packing Tag", packingTag); pixelsPerUnit = EditorGUILayout.FloatField("Pixels Per Unit", pixelsPerUnit); meshType = (SpriteMeshType)EditorGUILayout.EnumPopup("Mesh Type", meshType); extrudeEdges = EditorGUILayout.IntSlider("Extrude Edges", extrudeEdges, 0, 32); if (spriteMode == SpriteImportMode.Single) { pivot = (Pivot)EditorGUILayout.EnumPopup("Pivot", pivot); if (pivot == Pivot.Custom) { pivotPoint = EditorGUILayout.Vector2Field("Custom Pivot Point", pivotPoint); } } EditorGUI.indentLevel--; }
public static Sprite ImportPathAsSprite(string tmxFolderPath, string relativeSourcePath, string storageFolder, int pixelsPerUnit) { string imageSourcePath; string imageTargetPath; CreateSingleImagePaths(relativeSourcePath, tmxFolderPath, storageFolder, out imageSourcePath, out imageTargetPath); TiledTSXImporter.CopyImages(new string[] { imageSourcePath }, new string[] { imageTargetPath }); if (File.Exists(imageTargetPath)) { TextureImporter ti = AssetImporter.GetAtPath(imageTargetPath) as TextureImporter; TextureImporterSettings textureSettings = new TextureImporterSettings(); ti.ReadTextureSettings(textureSettings); SpriteMeshType meshType = SpriteMeshType.FullRect; SpriteAlignment alignment = SpriteAlignment.TopLeft; FilterMode filterMode = FilterMode.Point; if (textureSettings.spritePixelsPerUnit != pixelsPerUnit || textureSettings.spriteMeshType != meshType || textureSettings.spriteAlignment != (int)alignment || textureSettings.filterMode != filterMode) { textureSettings.spritePixelsPerUnit = pixelsPerUnit; textureSettings.spriteMeshType = meshType; textureSettings.spriteAlignment = (int)alignment; textureSettings.filterMode = filterMode; ti.SetTextureSettings(textureSettings); EditorUtility.SetDirty(ti); ti.SaveAndReimport(); } Sprite newSprite = AssetDatabase.LoadAssetAtPath <Sprite> (imageTargetPath); Debug.Assert(newSprite != null); return(newSprite); } else { return(null); } }
/// <summary> /// Load a sprite. /// </summary> /// <param name="filePath">Path of the sprite.</param> /// <param name="width">Width of the sprite.</param> /// <param name="height">Height of the sprite.</param> /// <param name="pixelsPerUnit">Pixels per unit.</param> /// <param name="spriteType">Type of sprite.</param> /// <returns></returns> public static Sprite LoadSprite(string filePath, int width, int height, float pixelsPerUnit = 100.0f, SpriteMeshType spriteType = SpriteMeshType.Tight) { if (File.Exists(filePath)) { var fileData = File.ReadAllBytes(filePath); var tex2D = new Texture2D(width, height); if (!tex2D.LoadImage(fileData)) { // Load the imagedata into the texture (size is set automatically) Debug.Log("Error while loading image"); // If data = readable -> return texture } else { return(Sprite.Create(tex2D, new Rect(0, 0, width, height), new Vector2(0, 0), pixelsPerUnit, 0, spriteType)); } } Debug.Log("Invalid Path"); return(null); }
void Start() { float str2 = PlayerPrefs.GetFloat("DistanceTraveled"); int str3 = PlayerPrefs.GetInt("MyShot"); DistanceText.text = Mathf.Round(str2).ToString(); ShotTakenText.text = str3.ToString(); BinaryFormatter bf = new BinaryFormatter(); DirectoryInfo dir = new DirectoryInfo(GetAndroidExternalStoragePath() + "/" + Application.productName + " Captures"); if (!Directory.Exists(GetAndroidExternalStoragePath() + "/" + Application.productName + " Captures")) { var folder = Directory.CreateDirectory(GetAndroidExternalStoragePath() + "/" + Application.productName + " Captures"); } var files = dir.GetFiles().Where(o => o.Name.EndsWith(".png")).ToArray(); for (int i = 0; i < files.Length; i++) { float PixelsPerUnit = 100.0f; SpriteMeshType spriteType = SpriteMeshType.Tight; Texture2D SpriteTexture = LoadTexture(files[i].FullName); Sprite NewSprite = Sprite.Create(SpriteTexture, new Rect(0, 0, SpriteTexture.width, SpriteTexture.height), new Vector2(0, 0), PixelsPerUnit, 0, spriteType); PhotoServices imagefile = new PhotoServices(); imagefile.photosTexture = NewSprite; imagefile.photoId = i; imagefile.photosName = files[i].Name.ToString(); imagefile.sharedPhotos = false; PhotosLoaded.Add(imagefile); myPhotoPreview = Instantiate(PhotoPrefabs, GalleryManager.MyInstance.transform).GetComponent <GalerryView>(); //AllFiles[i] = (FileModel)bf.Deserialize(fs); myPhotoPreview.PhotoMiniPreview.sprite = PhotosLoaded[i].photosTexture; myPhotoPreview.PhotoName.text = PhotosLoaded[i].photosName.Replace(".png", ""); myPhotoPreview.PhotoId = PhotosLoaded[i].photoId; myPhotoPreview.sharedPhotos = PhotosLoaded[i].sharedPhotos; } }
// Use this for initialization void Start() { textureManager = new TextureManager(256); textureManager.CreateTexture("hearts"); textureManager.CreateTexture("diamond"); textureManager.CreateTexture("clubs"); textureManager.CreateTexture("spades"); textureManager.CreateRoundedRectangle("base"); textureManager.CreateRoundedRectangle("back"); textureManager.PackTextures(); SpriteMeshType spriteMeshType = SpriteMeshType.FullRect; Sprite sprite = Sprite.Create(textureManager.PackedTexture, textureManager.GetTextureRectByName("back"), new Vector2(0.5f, 0.5f), 1, 0, spriteMeshType); //Sprite sprite= Sprite.Create(textureManager.TilingTexture,new Rect(0,0,textureManager.TilingTexture.width,textureManager.TilingTexture.height),new Vector2(0.5f,0.5f),1,0,spriteMeshType); //Sprite sprite= Sprite.Create(textureManager.PackedTexture,new Rect(0,0,textureManager.PackedTexture.width,textureManager.PackedTexture.height),new Vector2(0.5f,0.5f),1); //Sprite sprite= Sprite.Create(textureManager.PackedTexture,textureManager.GetTextureRectByName("clubs"),new Vector2(0.5f,0.5f),1); spriteRenderer.sprite = sprite; spriteRenderer.size = new Vector2(183, 256); CreateCard(Random.Range(1, 53)); //CreateCard(10); }
public static bool CreateTileSprite(string targetPath, int pixelsPerUnit, int cellWidth, int cellHeight, int imageWidth, int imageHeight) { TextureImporter ti = AssetImporter.GetAtPath(targetPath) as TextureImporter; TextureImporterSettings textureSettings = new TextureImporterSettings(); ti.ReadTextureSettings(textureSettings); SpriteMeshType meshType = SpriteMeshType.FullRect; SpriteAlignment alignment = SpriteAlignment.Custom; Vector2 pivot = GetPivot(imageWidth, imageHeight, cellWidth, cellHeight); FilterMode filterMode = FilterMode.Point; bool fallbackPhysicsShape = true; if (textureSettings.spritePixelsPerUnit != pixelsPerUnit || textureSettings.spriteMeshType != meshType || textureSettings.spriteAlignment != (int)alignment || textureSettings.spritePivot != pivot || textureSettings.filterMode != filterMode || textureSettings.spriteGenerateFallbackPhysicsShape != fallbackPhysicsShape) { textureSettings.spritePixelsPerUnit = pixelsPerUnit; textureSettings.spriteMeshType = meshType; textureSettings.spriteAlignment = (int)alignment; textureSettings.spritePivot = pivot; textureSettings.filterMode = filterMode; textureSettings.spriteGenerateFallbackPhysicsShape = fallbackPhysicsShape; ti.SetTextureSettings(textureSettings); EditorUtility.SetDirty(ti); ti.SaveAndReimport(); } return(true); }
private void DrawTextureSettings(TextureImporterType textureType) { if (textureType != oldTextureType) { Reset(); } switch (textureType) { case TextureImporterType.Image: if ((grayscaleToAlpha = EditorGUILayout.Toggle("Alpha from Grayscale", grayscaleToAlpha))) { alphaIsTransparency = EditorGUILayout.Toggle("Alpha is Transparency", alphaIsTransparency); } GUILayout.Space(8f); wrapMode = (TextureWrapMode)DrawPopup("Wrap Mode", (int)wrapMode, wrapModeString); if ((filterMode = (FilterMode)DrawPopup("Filter Mode", (int)filterMode, filterModeString)) != FilterMode.Point) { anisoLevel = EditorGUILayout.IntSlider("Aniso Level", anisoLevel, 0, 9); } break; case TextureImporterType.Bump: if (createFromGrayscale = EditorGUILayout.Toggle("(Invalid) Create from Grayscale", createFromGrayscale)) { bumpiness = EditorGUILayout.Slider("(Invalid) Bumpiness", bumpiness, 0, 0.3f); filtering = DrawPopup("(Invalid) Filtering", filtering, filteringString); } GUILayout.Space(8f); wrapMode = (TextureWrapMode)DrawPopup("Wrap Mode", (int)wrapMode, wrapModeString); if ((filterMode = (FilterMode)DrawPopup("Filter Mode", (int)filterMode, filterModeString)) != FilterMode.Point) { anisoLevel = EditorGUILayout.IntSlider("Aniso Level", anisoLevel, 0, 9); } break; case TextureImporterType.GUI: GUILayout.Space(8f); filterMode = (FilterMode)DrawPopup("Filter Mode", (int)filterMode, filterModeString); break; case TextureImporterType.Sprite: spriteMode = (SpriteImportMode)DrawPopup("Sprite Mode", (int)spriteMode, spriteModeString, spriteModeArray); packingTag = EditorGUILayout.TextField(" Packing Tag", packingTag); pixelsToUnits = EditorGUILayout.FloatField(" Pixels To Units", pixelsToUnits); if (spriteMode == SpriteImportMode.Single) { if ((pivot = DrawPopup(" Pivot", pivot, pivotString, pivotArray)) == -1) { GUILayout.BeginHorizontal(); GUILayout.Space(EditorGUIUtility.labelWidth); GUILayout.Label("X"); pivotX = EditorGUILayout.FloatField(pivotX); GUILayout.Label("Y"); pivotY = EditorGUILayout.FloatField(pivotY); GUILayout.EndHorizontal(); } } GUILayout.Space(8f); filterMode = (FilterMode)DrawPopup("Filter Mode", (int)filterMode, filterModeString); break; case TextureImporterType.Cursor: GUILayout.Space(8f); wrapMode = (TextureWrapMode)DrawPopup("Wrap Mode", (int)wrapMode, wrapModeString); filterMode = (FilterMode)DrawPopup("Filter Mode", (int)filterMode, filterModeString); break; case TextureImporterType.Reflection: mapping = DrawPopup("Mapping", mapping, mappingString); fixupEdgeSeams = EditorGUILayout.Toggle("Fixup Edge Seams", fixupEdgeSeams); GUILayout.Space(8f); if ((filterMode = (FilterMode)DrawPopup("Filter Mode", (int)filterMode, filterModeString)) != FilterMode.Point) { anisoLevel = EditorGUILayout.IntSlider("Aniso Level", anisoLevel, 0, 9); } break; case TextureImporterType.Cookie: if ((lightType = (LightType)DrawPopup("(Invalid) Light Type", (int)lightType, lightTypeString)) == LightType.Point) { mapping = DrawPopup("(Invalid) Mapping", mapping, mappingString); fixupEdgeSeams = EditorGUILayout.Toggle("(Invalid) Fixup Edge Seams", fixupEdgeSeams); } grayscaleToAlpha = EditorGUILayout.Toggle("Alpha from Grayscale", grayscaleToAlpha); GUILayout.Space(8f); if ((filterMode = (FilterMode)DrawPopup("Filter Mode", (int)filterMode, filterModeString)) != FilterMode.Point) { anisoLevel = EditorGUILayout.IntSlider("Aniso Level", anisoLevel, 0, 9); } break; case TextureImporterType.Lightmap: GUILayout.Space(8f); if ((filterMode = (FilterMode)DrawPopup("Filter Mode", (int)filterMode, filterModeString)) != FilterMode.Point) { anisoLevel = EditorGUILayout.IntSlider("Aniso Level", anisoLevel, 0, 9); } break; case TextureImporterType.Advanced: nonPowerOf2 = (TextureImporterNPOTScale)DrawPopup("Non Power of 2", (int)nonPowerOf2, nonPowerOf2String); generateCubemap = (TextureImporterGenerateCubemap)DrawPopup("Generate Cubemap", (int)generateCubemap, generateCubemapString); readWriteEnabled = EditorGUILayout.Toggle("Read/Write Enabled", readWriteEnabled); importType = (TextureImporterType)DrawPopup("Import Type", (int)importType, importTypeString, importTypeArray); if (importType == TextureImporterType.Image) { grayscaleToAlpha = EditorGUILayout.Toggle(" Alpha from Grayscale", grayscaleToAlpha); alphaIsTransparency = EditorGUILayout.Toggle(" Alpha is Transparency", alphaIsTransparency); bypassSRGBSampling = EditorGUILayout.Toggle(" (Invalid) Bypass sRGB Sampling", bypassSRGBSampling); spriteMode = (SpriteImportMode)DrawPopup(" Sprite Mode", (int)spriteMode, spriteModeStringFull); if (spriteMode != SpriteImportMode.None) { packingTag = EditorGUILayout.TextField(" Packing Tag", packingTag); pixelsToUnits = EditorGUILayout.FloatField(" Pixels To Units", pixelsToUnits); meshType = (SpriteMeshType)DrawPopup(" Mesh Type", (int)meshType, meshTypeString); extrudeEdges = (uint)EditorGUILayout.IntSlider(" Extrude Edges", (int)extrudeEdges, 0, 32); if (spriteMode == SpriteImportMode.Single) { if ((pivot = DrawPopup(" Pivot", pivot, pivotString, pivotArray)) == -1) { GUILayout.BeginHorizontal(); GUILayout.Space(EditorGUIUtility.labelWidth); GUILayout.Label("X"); pivotX = EditorGUILayout.FloatField(pivotX); GUILayout.Label("Y"); pivotY = EditorGUILayout.FloatField(pivotY); GUILayout.EndHorizontal(); } } } } else if (importType == TextureImporterType.Bump) { if (createFromGrayscale = EditorGUILayout.Toggle(" (Invalid) Create from Grayscale", createFromGrayscale)) { bumpiness = EditorGUILayout.Slider(" (Invalid) Bumpiness", bumpiness, 0, 0.3f); filtering = DrawPopup(" Filtering", filtering, filteringString); } } GUILayout.Space(8f); if (generateMipMaps = EditorGUILayout.Toggle("Generate Mip Maps", generateMipMaps)) { inLinearSpace = EditorGUILayout.Toggle(" In Linear Space", inLinearSpace); borderMipMaps = EditorGUILayout.Toggle(" Border Mip Maps", borderMipMaps); mipMapFiltering = (TextureImporterMipFilter)DrawPopup(" Mip Map Filtering", (int)mipMapFiltering, mipMapFilteringString); if (fadeoutMipMaps = EditorGUILayout.Toggle(" Fadeout Mip Maps", fadeoutMipMaps)) { GUILayout.BeginHorizontal(); GUILayout.Label(" Fade Range"); GUILayout.Space(43f); EditorGUILayout.MinMaxSlider(ref fadeoutMin, ref fadeoutMax, 0, 10); fadeoutMin = Mathf.RoundToInt(fadeoutMin); fadeoutMax = Mathf.RoundToInt(fadeoutMax); GUILayout.EndHorizontal(); } } GUILayout.Space(8f); wrapMode = (TextureWrapMode)DrawPopup("Wrap Mode", (int)wrapMode, wrapModeString); if ((filterMode = (FilterMode)DrawPopup("Filter Mode", (int)filterMode, filterModeString)) != FilterMode.Point) { anisoLevel = EditorGUILayout.IntSlider("Aniso Level", anisoLevel, 0, 9); } break; default: break; } GUILayout.Space(8f); }
static int Create(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 3) { Texture2D arg0 = (Texture2D)LuaScriptMgr.GetUnityObject(L, 1, typeof(Texture2D)); Rect arg1 = (Rect)LuaScriptMgr.GetNetObject(L, 2, typeof(Rect)); Vector2 arg2 = LuaScriptMgr.GetVector2(L, 3); Sprite o = Sprite.Create(arg0, arg1, arg2); LuaScriptMgr.Push(L, o); return(1); } else if (count == 4) { Texture2D arg0 = (Texture2D)LuaScriptMgr.GetUnityObject(L, 1, typeof(Texture2D)); Rect arg1 = (Rect)LuaScriptMgr.GetNetObject(L, 2, typeof(Rect)); Vector2 arg2 = LuaScriptMgr.GetVector2(L, 3); float arg3 = (float)LuaScriptMgr.GetNumber(L, 4); Sprite o = Sprite.Create(arg0, arg1, arg2, arg3); LuaScriptMgr.Push(L, o); return(1); } else if (count == 5) { Texture2D arg0 = (Texture2D)LuaScriptMgr.GetUnityObject(L, 1, typeof(Texture2D)); Rect arg1 = (Rect)LuaScriptMgr.GetNetObject(L, 2, typeof(Rect)); Vector2 arg2 = LuaScriptMgr.GetVector2(L, 3); float arg3 = (float)LuaScriptMgr.GetNumber(L, 4); uint arg4 = (uint)LuaScriptMgr.GetNumber(L, 5); Sprite o = Sprite.Create(arg0, arg1, arg2, arg3, arg4); LuaScriptMgr.Push(L, o); return(1); } else if (count == 6) { Texture2D arg0 = (Texture2D)LuaScriptMgr.GetUnityObject(L, 1, typeof(Texture2D)); Rect arg1 = (Rect)LuaScriptMgr.GetNetObject(L, 2, typeof(Rect)); Vector2 arg2 = LuaScriptMgr.GetVector2(L, 3); float arg3 = (float)LuaScriptMgr.GetNumber(L, 4); uint arg4 = (uint)LuaScriptMgr.GetNumber(L, 5); SpriteMeshType arg5 = (SpriteMeshType)LuaScriptMgr.GetNetObject(L, 6, typeof(SpriteMeshType)); Sprite o = Sprite.Create(arg0, arg1, arg2, arg3, arg4, arg5); LuaScriptMgr.Push(L, o); return(1); } else if (count == 7) { Texture2D arg0 = (Texture2D)LuaScriptMgr.GetUnityObject(L, 1, typeof(Texture2D)); Rect arg1 = (Rect)LuaScriptMgr.GetNetObject(L, 2, typeof(Rect)); Vector2 arg2 = LuaScriptMgr.GetVector2(L, 3); float arg3 = (float)LuaScriptMgr.GetNumber(L, 4); uint arg4 = (uint)LuaScriptMgr.GetNumber(L, 5); SpriteMeshType arg5 = (SpriteMeshType)LuaScriptMgr.GetNetObject(L, 6, typeof(SpriteMeshType)); Vector4 arg6 = LuaScriptMgr.GetVector4(L, 7); Sprite o = Sprite.Create(arg0, arg1, arg2, arg3, arg4, arg5, arg6); LuaScriptMgr.Push(L, o); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: Sprite.Create"); } return(0); }
public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType) { Vector4 zero = Vector4.zero; return Sprite.INTERNAL_CALL_Create(texture, ref rect, ref pivot, pixelsPerUnit, extrude, meshType, ref zero); }
private static extern Sprite INTERNAL_CALL_Create(Texture2D texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, ref Vector4 border);
public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border) => default; // 0x00000001808DC850-0x00000001808DC8B0 public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType) => default; // 0x00000001808DCA50-0x00000001808DCB30
internal static Sprite CreateSprite(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border, bool generateFallbackPhysicsShape) => default; // 0x00000001808DC7C0-0x00000001808DC850 public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border, bool generateFallbackPhysicsShape) => default; // 0x00000001808DCC10-0x00000001808DD0A0
} // 0x00000001808DD280-0x00000001808DD2D0 private static Sprite CreateSprite_Injected(Texture2D texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, ref Vector4 border, bool generateFallbackPhysicsShape) => default; // 0x00000001808DC740-0x00000001808DC7C0
private SpritePackingMode GetPackingMode(string packingTag, SpriteMeshType meshType) { if (meshType == SpriteMeshType.Tight) if (IsTagPrefixed(packingTag) == AllowTightWhenTagged) return SpritePackingMode.Tight; return SpritePackingMode.Rectangle; }
private SpritePackingMode GetPackingMode(string packingTag, SpriteMeshType meshType) { return meshType == SpriteMeshType.Tight && this.IsTagPrefixed(packingTag) == this.AllowTightWhenTagged ? SpritePackingMode.Tight : SpritePackingMode.Rectangle; }