예제 #1
0
 static public void DrawPass(SpriteMeshObject spriteMeshObject, SpriteRenderer spriteRenderer, Vector2 pos, Vector2 size, float rotation)
 {
     GLExtended.DrawMesh(spriteMeshObject.GetTiledMesh().GetMesh(spriteRenderer), pos, size, rotation);
 }
예제 #2
0
 static public void Draw(SpriteMeshObject spriteMeshObject, Material material, SpriteRenderer spriteRenderer, Vector2 pos, Vector2 size, float rotation)
 {
     material.SetPass(0);
     GLExtended.DrawMesh(spriteMeshObject.GetTiledMesh().GetMesh(spriteRenderer), pos, size, rotation);
 }