private void Init() { MainBitmap = new SpriteHelper.SpecialBitmap(new Bitmap(805, 520)); MainBitmap.AddColoredRectangle( new System.Drawing.Point(0, 0), new Size(MainBitmap.Bitmap.Width, MainBitmap.Bitmap.Height), Color.Black, 90); MainBitmap.AddText("Loading Skins...", new System.Drawing.Point(MainBitmap.Bitmap.Width / 2, MainBitmap.Bitmap.Height / 2), Brushes.Orange, true, 18); this.MainFrame = new Render.Sprite(MainBitmap.Bitmap, new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width, Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2)); this.MainFrame.Position = new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width / 2, Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2 + 100); this.MainFrame.VisibleCondition = delegate { return(IsActive()); }; this.MainFrame.Add(4); }
private void Init() { using (var ms = new MemoryStream(SpriteHelper.MyResources["SkillOrderGui".ToLower()])) { MainBitmap = new SpriteHelper.SpecialBitmap(ms, new[] { 1f, 1f }); } using (var ms = new MemoryStream(SpriteHelper.MyResources["SkillOrderGuiSave".ToLower()])) { SaveBitmap = new SpriteHelper.SpecialBitmap(ms, new[] { 1f, 1f }); MainBitmap.AddBitmap( SaveBitmap.Bitmap, new Point(0, MainBitmap.Bitmap.Height - SaveBitmap.Bitmap.Height)); } using (var ms = new MemoryStream(SpriteHelper.MyResources["SkillOrderGuiCancel".ToLower()])) { CancelBitmap = new SpriteHelper.SpecialBitmap(ms, new[] { 1f, 1f }); MainBitmap.AddBitmap( CancelBitmap.Bitmap, new Point(MainBitmap.Bitmap.Width - CancelBitmap.Bitmap.Width, MainBitmap.Bitmap.Height - CancelBitmap.Bitmap.Height)); } for (int index = 0; index <= 3; index++) { int i = 0 + index; MainBitmap.AddText( ObjectManager.Player.Spellbook.GetSpell(GetSpellSlot(i)).Name, new Point(30, 40 + (i * 33)), Brushes.LawnGreen); } this.MainFrame = new Render.Sprite(MainBitmap.Bitmap, new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width, Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2)); this.MainFrame.Position = new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width / 2, Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2); this.MainFrame.VisibleCondition = delegate { return(IsActive() && (AutoLevlerMisc.GetMenuSettings("SAssembliesMiscsAutoLevlerSequence").GetMenuItem("SAssembliesMiscsAutoLevlerSequenceNewBuild").GetValue <bool>() || AutoLevlerMisc.GetMenuSettings("SAssembliesMiscsAutoLevlerSequence").GetMenuItem("SAssembliesMiscsAutoLevlerSequenceShowBuild").GetValue <bool>())); }; this.MainFrame.Add(2); MainBitmap.SetOriginalBitmap(MainBitmap.Bitmap); }
private void Init() { using (var ms = new MemoryStream(SpriteHelper.MyResources["SkillOrderGui".ToLower()])) { MainBitmap = new SpriteHelper.SpecialBitmap(ms, new[] { 1f, 1f }); } using (var ms = new MemoryStream(SpriteHelper.MyResources["SkillOrderGuiSave".ToLower()])) { SaveBitmap = new SpriteHelper.SpecialBitmap(ms, new[] { 1f, 1f }); MainBitmap.AddBitmap( SaveBitmap.Bitmap, new Point(0, MainBitmap.Bitmap.Height - SaveBitmap.Bitmap.Height)); } using (var ms = new MemoryStream(SpriteHelper.MyResources["SkillOrderGuiCancel".ToLower()])) { CancelBitmap = new SpriteHelper.SpecialBitmap(ms, new[] { 1f, 1f }); MainBitmap.AddBitmap( CancelBitmap.Bitmap, new Point(MainBitmap.Bitmap.Width - CancelBitmap.Bitmap.Width, MainBitmap.Bitmap.Height - CancelBitmap.Bitmap.Height)); } for (int index = 0; index <= 3; index++) { int i = 0 + index; MainBitmap.AddText( ObjectManager.Player.Spellbook.GetSpell(GetSpellSlot(i)).Name, new Point(30, 40 + (i * 33)), Brushes.LawnGreen); } this.MainFrame = new Render.Sprite(MainBitmap.Bitmap, new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width, Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2)); this.MainFrame.Position = new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width / 2, Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2); this.MainFrame.VisibleCondition = delegate { return IsActive() && (AutoLevlerMisc.GetMenuSettings("SAssembliesMiscsAutoLevlerSequence").GetMenuItem("SAssembliesMiscsAutoLevlerSequenceNewBuild").GetValue<bool>() || AutoLevlerMisc.GetMenuSettings("SAssembliesMiscsAutoLevlerSequence").GetMenuItem("SAssembliesMiscsAutoLevlerSequenceShowBuild").GetValue<bool>()); }; this.MainFrame.Add(2); MainBitmap.SetOriginalBitmap(MainBitmap.Bitmap); MainBitmap.ResetBitmap(); }
private void Init() { MainBitmap = new SpriteHelper.SpecialBitmap(new Bitmap(805, 520)); MainBitmap.AddColoredRectangle( new System.Drawing.Point(0, 0), new Size(MainBitmap.Bitmap.Width, MainBitmap.Bitmap.Height), Color.Black, 90); MainBitmap.AddText("Loading Skins...", new System.Drawing.Point(MainBitmap.Bitmap.Width / 2, MainBitmap.Bitmap.Height / 2), Brushes.Orange, true, 18); this.MainFrame = new Render.Sprite(MainBitmap.Bitmap, new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width, Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2)); this.MainFrame.Position = new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width / 2, Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2 + 100); this.MainFrame.VisibleCondition = delegate { return IsActive(); }; this.MainFrame.Add(4); MainBitmap.ResetBitmap(); }