public static CreateExplosion ( float gameTime, Vector2, position, float rotation, float scaleStart = 1, float scaleEnd = 1.5f ) : SpriteGraphicsEffect, | ||
gameTime | float | |
position | Vector2, | |
rotation | float | |
scaleStart | float | |
scaleEnd | float | |
리턴 | SpriteGraphicsEffect, |