예제 #1
0
        public SpriteManager()
        {
            _spriteUpdateHandler = new SpriteFolder.SpritesUpdatedHandler(RootSpriteFolder_SpritesUpdated);
            InitializeComponent();
            spriteSelector.OnSelectionChanged += new SpriteSelector.SelectionChangedHandler(spriteSelector_OnSelectionChanged);

            _attachedToFolder = Factory.AGSEditor.CurrentGame.RootSpriteFolder;
            _attachedToFolder.SpritesUpdated += _spriteUpdateHandler;
        }
예제 #2
0
        public SpriteManager()
        {
            _spriteUpdateHandler = new SpriteFolder.SpritesUpdatedHandler(RootSpriteFolder_SpritesUpdated);
            InitializeComponent();
            spriteSelector.OnSelectionChanged += new SpriteSelector.SelectionChangedHandler(spriteSelector_OnSelectionChanged);

            _attachedToFolder = Factory.AGSEditor.CurrentGame.RootSpriteFolder;
            _attachedToFolder.SpritesUpdated += _spriteUpdateHandler;
        }