public SpriteManager() { _spriteUpdateHandler = new SpriteFolder.SpritesUpdatedHandler(RootSpriteFolder_SpritesUpdated); InitializeComponent(); spriteSelector.OnSelectionChanged += new SpriteSelector.SelectionChangedHandler(spriteSelector_OnSelectionChanged); _attachedToFolder = Factory.AGSEditor.CurrentGame.RootSpriteFolder; _attachedToFolder.SpritesUpdated += _spriteUpdateHandler; }
public SpriteManager() { _spriteUpdateHandler = new SpriteFolder.SpritesUpdatedHandler(RootSpriteFolder_SpritesUpdated); InitializeComponent(); spriteSelector.OnSelectionChanged += new SpriteSelector.SelectionChangedHandler(spriteSelector_OnSelectionChanged); _attachedToFolder = Factory.AGSEditor.CurrentGame.RootSpriteFolder; _attachedToFolder.SpritesUpdated += _spriteUpdateHandler; }