public SpriteDto(SpriteRenderer spriteRenderer) { SetTransform(spriteRenderer.transform); SpriteAssetPath = AssetDatabase.GetAssetPath(spriteRenderer.sprite); MaterialAssetPath = AssetDatabase.GetAssetPath(spriteRenderer.sharedMaterial); Color = new Vector4Dto(spriteRenderer.color); OrderInLayer = spriteRenderer.sortingOrder; DrawMode = spriteRenderer.drawMode; Size = new Vector2Dto(spriteRenderer.size); TileMode = spriteRenderer.tileMode; var collider = spriteRenderer.GetComponent <Collider2D>(); if (collider != null) { Collider2DType = collider.GetType(); } var objectWithMaterial = spriteRenderer.GetComponent <ObjectWithMaterial>(); if (objectWithMaterial != null) { PiekaMaterialAsset = AssetDatabase.GetAssetPath(objectWithMaterial.PiekaMaterial); } }
internal Bounds Internal_GetSpriteBounds(SpriteDrawMode mode) { Bounds result; this.Internal_GetSpriteBounds_Injected(mode, out result); return(result); }
bool updateAllPrevs(SpriteRenderer SR, bool spriteChanged) { prevSprite = SR.sprite; prevFlipX = SR.flipX; prevFlipY = SR.flipY; prevDrawMode = SR.drawMode; prevSize = SR.size; return(spriteChanged); }
public SpriteRendererProperties(SpriteRenderer renderer) { adaptiveModeThreshold = renderer.adaptiveModeThreshold; color = renderer.color; drawMode = renderer.drawMode; flipX = renderer.flipX; flipY = renderer.flipY; maskInteraction = renderer.maskInteraction; size = renderer.size; tileMode = renderer.tileMode; }
private static TileMode Translate(SpriteDrawMode mode) { switch (mode) { case SpriteDrawMode.Sliced: return(TileMode.Stretch); case SpriteDrawMode.Tiled: return(TileMode.Tile); default: throw new System.ArgumentOutOfRangeException(nameof(mode)); } }
public override void Deserialize(BinaryReader binaryReader) { base.Deserialize(binaryReader); m_Sprite = SerializerKun.DesirializeObject <SpriteKun>(binaryReader); m_Color = SerializerKun.DesirializeObject <ColorKun>(binaryReader); m_FlipX = binaryReader.ReadBoolean(); m_FlipY = binaryReader.ReadBoolean(); m_DrawMode = (SpriteDrawMode)binaryReader.ReadInt32(); m_MaskInteraction = (SpriteMaskInteraction)binaryReader.ReadInt32(); m_SpriteSortPoint = (SpriteSortPoint)binaryReader.ReadInt32(); }
public void Draw(SpriteBatch spriteBatch, SpriteDrawMode drawMode, Rectangle destRect, Color color) { switch (drawMode) { case SpriteDrawMode.Stretch: spriteBatch.Draw(Texture, destRect, Texture.Bounds, color); break; case SpriteDrawMode.Panel: spriteBatch.DrawSliced(Texture, destRect, Texture.Bounds, color); break; } }
private static DrawMode Translate(SpriteDrawMode drawMode, SpriteTileMode tileMode) { switch (drawMode) { case SpriteDrawMode.Sliced: return(DrawMode.Stretch); case SpriteDrawMode.Tiled: return(tileMode == SpriteTileMode.Continuous ? DrawMode.ContinuousTiling : DrawMode.AdaptiveTiling); default: throw new System.ArgumentOutOfRangeException(nameof(drawMode)); } }
public void Set(SpriteRenderer spriteRenderer) { sprite = spriteRenderer.sprite; flipX = spriteRenderer.flipX; flipY = spriteRenderer.flipY; tileMode = spriteRenderer.tileMode; drawMode = spriteRenderer.drawMode; size = spriteRenderer.size; material = spriteRenderer.sharedMaterial; color = spriteRenderer.color; }
public GameDisk(int diskLevel, Sprite disk, //Vector2 leftStump, Vector2 middleStump, Vector2 rightStump, SpriteDrawMode sprDrawMode) { //Assign diskLevel this.diskLevel = diskLevel; gameObject = new GameObject("Disk"); spriteRenderer = gameObject.AddComponent <SpriteRenderer>(); spriteRenderer.drawMode = sprDrawMode; spriteRenderer.sprite = disk; //Change Disk Size spriteRenderer.size += Vector2.right * (diskLevel - 1) * diskScale; }
protected override void ReadFromImpl(object obj) { base.ReadFromImpl(obj); SpriteRenderer uo = (SpriteRenderer)obj; sprite = ToID(uo.sprite); drawMode = uo.drawMode; size = uo.size; adaptiveModeThreshold = uo.adaptiveModeThreshold; tileMode = uo.tileMode; color = uo.color; maskInteraction = uo.maskInteraction; flipX = uo.flipX; flipY = uo.flipY; spriteSortPoint = uo.spriteSortPoint; }
internal void SetDrawMode(SpriteDrawMode drawMode) { if (drawMode != (SpriteDrawMode)m_DrawMode.intValue) { foreach (var target in serializedObject.targetObjects) { var sr = (SpriteRenderer)target; var t = sr.transform; Undo.RecordObjects(new UnityEngine.Object[] { sr, t }, Styles.drawModeChange.text); sr.drawMode = drawMode; foreach (var editor in ActiveEditorTracker.sharedTracker.activeEditors) { if (editor.target == t) { editor.serializedObject.SetIsDifferentCacheDirty(); } } } serializedObject.SetIsDifferentCacheDirty(); } }
private T CreatePart <T>(string name, int offset, SpriteDrawMode mode) where T : Building.Part, new() { var gameObject = new GameObject(name); gameObject.hideFlags = _advancedEditingPreference.Value ? HideFlags.None : HideFlags.NotEditable; gameObject.transform.parent = _building.transform; gameObject.transform.position = _building.transform.position; gameObject.transform.localScale = Vector2.one; var renderer = gameObject.AddComponent <SpriteRenderer>(); renderer.drawMode = mode; renderer.sortingOrder = offset; renderer.spriteSortPoint = SpriteSortPoint.Pivot; return(new T { GameObject = gameObject, OrderOffset = offset, Renderer = renderer, Bounds = new Rect(_building.transform.position, Vector2.one) }); }
public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(m_Sprite, Styles.spriteLabel); EditorGUILayout.PropertyField(m_Color, Styles.colorLabel, true); FlipToggles(); using (new EditorGUI.DisabledGroupScope(IsTextureless())) { var showMixedValue = EditorGUI.showMixedValue; if (m_DrawMode.hasMultipleDifferentValues) { EditorGUI.showMixedValue = true; } SpriteDrawMode drawMode = (SpriteDrawMode)m_DrawMode.intValue; drawMode = (SpriteDrawMode)EditorGUILayout.EnumPopup(Styles.drawModeLabel, drawMode); SetDrawMode(drawMode); EditorGUI.showMixedValue = showMixedValue; m_ShowDrawMode.target = ShouldShowDrawMode(); if (EditorGUILayout.BeginFadeGroup(m_ShowDrawMode.faded)) { string notFullRectWarning = GetSpriteNotFullRectWarning(); if (notFullRectWarning != null) { EditorGUILayout.HelpBox(notFullRectWarning, MessageType.Warning); } EditorGUI.indentLevel++; EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel(Styles.sizeLabel); EditorGUI.showMixedValue = m_Size.hasMultipleDifferentValues; FloatFieldLabelAbove(Styles.widthLabel, m_Size.FindPropertyRelative("x")); FloatFieldLabelAbove(Styles.heightLabel, m_Size.FindPropertyRelative("y")); EditorGUI.showMixedValue = false; EditorGUILayout.EndHorizontal(); m_ShowTileMode.target = ShouldShowTileMode(); if (EditorGUILayout.BeginFadeGroup(m_ShowTileMode.faded)) { EditorGUILayout.PropertyField(m_SpriteTileMode, Styles.fullTileLabel); m_ShowAdaptiveThreshold.target = ShouldShowAdaptiveThreshold(); if (EditorGUILayout.BeginFadeGroup(m_ShowAdaptiveThreshold.faded)) { EditorGUI.indentLevel++; EditorGUILayout.Slider(m_AdaptiveModeThreshold, 0.0f, 1.0f, Styles.fullTileThresholdLabel); EditorGUI.indentLevel--; } EditorGUILayout.EndFadeGroup(); } EditorGUILayout.EndFadeGroup(); EditorGUI.indentLevel--; } EditorGUILayout.EndFadeGroup(); } EditorGUILayout.PropertyField(m_MaskInteraction, Styles.maskInteractionLabel); EditorGUILayout.PropertyField(m_SpriteSortPoint, Styles.spriteSortPointLabel); EditorGUILayout.PropertyField(m_Material.GetArrayElementAtIndex(0), Styles.materialLabel, true); ShowMaterialError(); Other2DSettingsGUI(); serializedObject.ApplyModifiedProperties(); }
private extern void Internal_GetSpriteBounds_Injected(SpriteDrawMode mode, out Bounds ret);
internal extern Bounds Internal_GetSpriteBounds(SpriteDrawMode mode);
public Image(ImageProps imageProps) : base(imageProps) { SpriteDrawMode = imageProps.DrawMode; Texture = imageProps.texture; }
/// <summary> /// Sets the default values /// </summary> protected override void DefaultValues() { base.DefaultValues(); this.DrawMode = SpriteDrawMode.Simple; }