public void Switch(Direction direction) { if (direction != _direction) { _direction = direction; if (_currentSide != null) { _currentSide.gameObject.SetActive(false); _currentSide = null; } if (_direction == Direction.Forward) { _currentSide = backSide; } else if (_direction == Direction.Backward) { _currentSide = frontSide; } else if (_direction == Direction.Left) { _currentSide = leftSide; } else if (_direction == Direction.Right) { _currentSide = rightSide; } if (_currentSide == null) { _currentSide = defaultSide; } if (_currentSide != null) { _currentSide.gameObject.SetActive(true); } } }
public void DisableAllSides() { if (frontSide != null) { frontSide.gameObject.SetActive(false); } if (backSide != null) { backSide.gameObject.SetActive(false); } if (leftSide != null) { leftSide.gameObject.SetActive(false); } if (rightSide != null) { rightSide.gameObject.SetActive(false); } _currentSide = null; _direction = Direction.Idle; }