/// <summary> /// Based on the type of state info pass it through to the sprite renderer /// </summary> /// <param name="stateDatum"></param> private void SetCursorState(SpriteCursorDatum stateDatum) { // Return if we do not have an animator if (TargetRenderer != null) { TargetRenderer.sprite = stateDatum.CursorSprite; TargetRenderer.color = stateDatum.CursorColor; } }
/// <summary> /// Based on the type of state info pass it through to the sprite renderer /// </summary> /// <param name="stateDatum"></param> private void SetCursorState(SpriteCursorDatum stateDatum) { // Return if we do not have an animator if (TargetRenderer != null) { TargetRenderer.sprite = stateDatum.CursorSprite; TargetRenderer.color = stateDatum.CursorColor; } }