private void Start() { viewMesh = new Mesh(); viewMesh.name = "Light"; viewMeshFilter.mesh = viewMesh; sc = player.GetComponent <SpriteControllerBryant>(); }
private void Start() { player = GameObject.Find("Player"); p = player.GetComponent <SpriteControllerBryant>(); playerRB = player.GetComponent <Rigidbody2D>(); sr = GetComponent <SpriteRenderer>(); }
private void Awake() { bc = GetComponent <BoxCollider2D>(); sc = GameObject.Find("Player").GetComponent <SpriteControllerBryant>(); }