private void onStatusChanged(PlayerStatusData playerStatusData, string questMascotName) { DataEntityHandle entityByComponent = dataEntityCollection.GetEntityByComponent(playerStatusData); if (dataEntityCollection.TryGetComponent <SessionIdData>(entityByComponent, out var sessionId)) { if (mascotNameToIconMap.TryGetValue(questMascotName, out var value)) { setStatusIcon(sessionId.SessionId, value); return; } SpriteContentKey questStatusIconContentKey = getQuestStatusIconContentKey(questMascotName); if (questStatusIconContentKey != null && !string.IsNullOrEmpty(questStatusIconContentKey.Key)) { Content.LoadAsync(delegate(string path, Sprite mascotIcon) { onMascotIconLoaded(questMascotName, mascotIcon, sessionId.SessionId); }, questStatusIconContentKey); } else { Log.LogError(this, "Mascot icon content key was null or empty"); } } else { Log.LogError(this, "Could not find a session id for this player status data"); } }
private void parseRewardDefinition(T[] unlocks, bool isMember, SpriteContentKey mascotIconContentKey, RewardThemeDefinition themeDefinition) { T[] array = filterDefinitions(unlocks); if (array == null || array.Length <= 0) { return; } bool flag = false; bool flag2 = false; for (int i = 0; i < array.Length; i++) { if (!progressionService.IsUnlocked(array[i], UnlockCategory)) { flag = true; } if (!isMember && array[i].IsMemberOnly) { flag2 = true; break; } } ItemGroup.LockedState lockedState = (flag2 ? ItemGroup.LockedState.MemberLocked : (flag ? ItemGroup.LockedState.MascotLocked : ItemGroup.LockedState.Unlocked)); addItems(array, lockedState, -1, mascotIconContentKey, themeDefinition); removeUnlocksFromRewardSet(array); }
private void showIconErrorPrompt(ErrorData errorData, SpriteContentKey iconContentKey) { errorData.PromptPrefab = promptManager.ErrorPrefab; errorData.Buttons = DPrompt.ButtonFlags.OK; showingError = true; showIconPrompt(errorData, iconContentKey); }
private void setUpItemGroup(ItemGroup itemGroup, int level, SpriteContentKey mascotIconContentKey = null, RewardThemeDefinition themeDefinition = null) { if (level > -1) { itemGroup.Level = level; } if (mascotIconContentKey != null) { if (!string.IsNullOrEmpty(mascotIconContentKey.Key)) { itemGroup.MascotIconContentKey = mascotIconContentKey; } else { Log.LogError(this, "Mascot icon content key was null"); } } if (themeDefinition != null) { if (!string.IsNullOrEmpty(themeDefinition.ShortThemeToken)) { itemGroup.LocalizedThemeName = localizer.GetTokenTranslation(themeDefinition.ShortThemeToken); } else if (!string.IsNullOrEmpty(themeDefinition.LongThemeToken)) { itemGroup.LocalizedThemeName = localizer.GetTokenTranslation(themeDefinition.LongThemeToken); } if (themeDefinition.ThemeIconContentKey != null && !string.IsNullOrEmpty(themeDefinition.ThemeIconContentKey.Key)) { itemGroup.ThemeIconContentKey = themeDefinition.ThemeIconContentKey; } } }
private IEnumerator renderSprite(SpriteContentKey unlockID) { AssetRequest <Sprite> assetRequest = Content.LoadAsync(unlockID); yield return(assetRequest); callback(assetRequest.Asset, null); }
private IEnumerator loadImage(SpriteContentKey assetContentKey) { AssetRequest <Sprite> assetRequest = Content.LoadAsync(assetContentKey); yield return(assetRequest); ItemImage.sprite = assetRequest.Asset; }
private IEnumerator loadImageSprite(SpriteContentKey imageContentPath, Image image) { AssetRequest <Sprite> request = Content.LoadAsync(imageContentPath); yield return(request); image.sprite = request.Asset; }
private IEnumerator loadImage(SpriteContentKey imageContentKey, Image image) { AssetRequest <Sprite> assetRequest = Content.LoadAsync(imageContentKey); yield return(assetRequest); image.sprite = assetRequest.Asset; }
private IEnumerator loadItemImage(SpriteContentKey contentKey) { AssetRequest <Sprite> assetRequest = Content.LoadAsync(contentKey); yield return(assetRequest); ItemImage.sprite = assetRequest.Asset; ItemImage.gameObject.SetActive(value: true); }
public DImagePopup() { ImageContentKey = null; ImageOffset = default(Vector2); ImageScale = Vector2.one; Text = ""; TextStyle = new DTextStyle(); TextAlignment = TextAnchor.MiddleCenter; TextOffset = default(Vector2); }
public ItemGroup(T[] items, LockedState lockedState) { State = lockedState; Items = items; Level = -1; MascotIconContentKey = null; LocalizedThemeName = null; ThemeIconContentKey = null; BGImage = BGImage.Default; GroupPosition = GroupPosition.None; }
public void GoToMascotLockState(SpriteContentKey mascotIconContentKey) { isLocked = true; MemberLock.SetActive(value: false); LevelLock.SetActive(value: false); MascotLock.SetActive(value: true); MascotIcon.enabled = false; UnlockedBG.SetActive(value: false); setCustomLockVisibility(visibility: false); SetThemeIconActive(state: false); Content.LoadAsync(onMascotIconLoaded, mascotIconContentKey); }
private IEnumerator loadImage(SpriteContentKey imageContentKey) { AssetRequest <Sprite> assetRequest = Content.LoadAsync(imageContentKey); yield return(assetRequest); Image.sprite = assetRequest.Asset; if (OpenDelay == 0f || openDelayComplete) { OpenPopup(); } }
private IEnumerator loadMascotIcon(SpriteContentKey iconKey, string mascotName) { UILoadingController.RegisterLoad(base.gameObject); AssetRequest <Sprite> assetRequest = Content.LoadAsync(iconKey, mascotName); yield return(assetRequest); if (assetRequest.Asset == null) { Log.LogError(this, "Missing mascot icon at " + iconKey); } MascotIconImage.sprite = assetRequest.Asset; UILoadingController.RegisterLoadComplete(base.gameObject); }
private IEnumerator renderDurable(int unlockID) { Dictionary <int, PropDefinition> decals = Service.Get <GameData>().Get <Dictionary <int, PropDefinition> >(); SpriteContentKey iconContentKey = new SpriteContentKey(RewardPopupConstants.DefaultIconContentKey.Key); if (decals.TryGetValue(unlockID, out var definition)) { iconContentKey = definition.GetIconContentKey(); } AssetRequest <Sprite> assetRequest = Content.LoadAsync(iconContentKey); yield return(assetRequest); callback(assetRequest.Asset, null); }
public void SetThemeState(string localizedThemeName, SpriteContentKey packIconContentKey = null) { if (packIconContentKey == null) { SetThemeWithoutIconActive(state: true); SetThemeIconActive(state: false); if (ThemeNameWithoutIcon != null) { ThemeNameWithoutIcon.text = ""; if (!string.IsNullOrEmpty(localizedThemeName)) { ThemeNameWithoutIcon.text = localizedThemeName; } if (isLocked) { ThemeNameWithoutIcon.color = LOCKED_THEME_NAME_TEXT_COLOR; } else { ThemeNameWithoutIcon.color = UNLOCKED_THEME_NAME_TEXT_COLOR; } } return; } SetThemeIconActive(state: true); SetThemeWithoutIconActive(state: false); if (ThemeNameWithIcon != null) { ThemeNameWithIcon.text = ""; if (!string.IsNullOrEmpty(localizedThemeName)) { ThemeNameWithIcon.text = localizedThemeName; } if (isLocked) { ThemeNameWithIcon.color = LOCKED_THEME_NAME_TEXT_COLOR; } else { ThemeNameWithIcon.color = UNLOCKED_THEME_NAME_TEXT_COLOR; } } if (ThemeIcon != null) { Content.LoadAsync(onThemeIconLoaded, packIconContentKey); } }
private IEnumerator renderPartySupply(PropDefinition propDefinition) { SpriteContentKey iconContentKey = propDefinition.IconContentKey; AssetRequest <Sprite> iconRequest = Content.LoadAsync(iconContentKey); yield return(iconRequest); AssetRequest <GameObject> prefabRequest = Content.LoadAsync(prefabContentKey); yield return(prefabRequest); GameObject prefab = prefabRequest.Asset; GameObject itemPrefab = Object.Instantiate(prefab); itemPrefab.GetComponent <RewardPopupLabelComponent>().Init(iconRequest.Asset, propDefinition.Cost.ToString()); callback(null, itemPrefab.GetComponent <RectTransform>(), propDefinition.Name); }
private void showIconPrompt(ErrorData errorData, SpriteContentKey iconContentKey) { DPrompt data = new DPrompt(errorData.TitleToken, errorData.MessageToken, errorData.Buttons, iconSprites[iconContentKey.Key]); promptManager.ShowPrompt(data, errorData.Callback ?? new Action <DPrompt.ButtonFlags>(clearShowingError), errorData.PromptPrefab); }
private void addItems(T[] items, ItemGroup.LockedState lockedState, int level, SpriteContentKey mascotIconContentKey = null, RewardThemeDefinition themeDefinition = null) { if (!GroupAllUnlockedItems || lockedState != 0) { createItemGroup(items, lockedState, level, mascotIconContentKey, themeDefinition); } else { unlockedItemsList.AddRange(items); } }
private void LoadIcon(SpriteContentKey contentKey) { Content.LoadAsync(onSpriteLoaded, contentKey); }
protected void createItemGroup(T[] items, ItemGroup.LockedState lockedState, int level, SpriteContentKey mascotIconContentKey, RewardThemeDefinition themeDefinition, bool displayBeforeUnlocks = false) { if (spacingRulesMap.ContainsKey(items.Length)) { items = spacingRulesMap[items.Length].CreateSpacing(items); } ItemGroup itemGroup = new ItemGroup(items, lockedState); setUpItemGroup(itemGroup, level, mascotIconContentKey, themeDefinition); if (lockedState != 0) { if (displayBeforeUnlocks) { lastUnlockedIndex++; itemGroups.Insert(0, itemGroup); } else { itemGroups.Add(itemGroup); } } else { lastUnlockedIndex++; itemGroups.Insert(lastUnlockedIndex, itemGroup); } }