public Border(Vector2f position, Vector2f size, Vector2i sizeMultiplier, Texture borderTexture) : base(position, size) { borderTexture.Repeated = true; BorderComponent = new SpriteComponent(position, size, borderTexture, new Color(255, 255, 255, 255)); BorderComponent.SetTextureRectSize(new Vector2i((int)Size.X * sizeMultiplier.X, (int)Size.Y * sizeMultiplier.Y)); RenderLayer = RenderLayer.Border; RenderView = RenderView.Game; }
public Weather(Texture weatherTexture, float speedModifier, string musicType, float intensity, AnimationType animationType, string type) : base(animationType == AnimationType.Shaded ? new Vector2f(0, 0) : new Vector2f(-64, -64), new Vector2f(64, 64)) { SpeedModifier = speedModifier; Intensity = intensity; AnimationType = animationType; Type = type; ComplexShader = AnimationType == AnimationType.Shaded ? new WeatherShader(Intensity) : null; weatherTexture.Repeated = true; PositionOffset = new Vector2f(0, 0); WeatherComponent = new SpriteComponent(Position, Size, weatherTexture, new Color(255, 255, 255, 255)); WeatherComponent.SetTextureRectSize(new Vector2i(5 * 20 * 64 + (animationType == AnimationType.Animated ? 2 * 64 : 0), 5 * 20 * 64 + (animationType == AnimationType.Animated ? 2 * 64 : 0))); MusicManager.Instance.PlayRandomMusic(musicType); RenderLayer = RenderLayer.Weather; RenderView = RenderView.Game; RegisterTickable(); }