// 発動 void Invocation(int _index) { n_Status[_index] = id_Director.GetAbility(_index); n_RecoveryState[_index] = n_Status[_index]; g_Constellation[n_Status[_index]].SetActive(true); g_SpriteChange.SharingState(n_Status[_index]); id_Director.SetAbility(_index, n_Status[_index]); as_Source.PlayOneShot(lac_Sound[n_Status[_index]]); // 双子座 if (g_Constellation[(int)ConstellationState.Gemini].activeSelf && _index == (int)AbilityKey.Z) { gd_UseAttackAbility.SharingAttackNumber(); } }
public void StartTransform(int _sprite_num) { g_Transformation.SetActive(true); an_Change.Play("Attack"); sc_Script.SharingState(_sprite_num); }