private void DrawBullets() { for (int i = 0; i < brickBreaker.Bullets.Count; i++) { spriteBatch.Draw(CoreGlobals.BlankTexture, brickBreaker.Bullets[i].rectangle, brickBreaker.Bullets[i].color); } if (brickBreaker.bulletsRemain > 0) { spriteBatch.Draw(CoreGlobals.BlankTexture, brickBreaker.iconRect, Color.Red); spriteBatch.DrawString(font, brickBreaker.bulletsRemain.ToString(), new Vector2(brickBreaker.ScreenSize.X - 20, brickBreaker.ScreenSize.Y - 15), Color.White, 0f, Vector2.Zero, 0.3f, SpriteEffects.None, 0f); } }
void DrawPlay() { entitiesAlive = 0; foreach (var entity in game.Entities) { switch (entity.Type) { case EntityType.PlayerBullet: DrawPlayerBullet(entity.Position); ++entitiesAlive; break; case EntityType.None: break; default: DrawAnimatedSprite(entity.Type, entity.Position); ++entitiesAlive; break; } } spriteBatch.DrawBox(new Rectangle(0, 20, game.ScreenSize.X, game.ScreenSize.Y - 20), game.BorderSize, Color.Purple, 0); spriteBatch.DrawString(font, entitiesAlive.ToString(), Vector2.Zero, entitiesAlive < game.Entities.Length ? Color.White : Color.Red, 0, Vector2.Zero, 0.3f, SpriteEffects.None, 0); }
void DrawHud() { spriteBatch.DrawString(font, game.ScoreText1, new Vector2(4f, 0f), Color.White, 0f, Vector2.Zero, 0.4f, SpriteEffects.None, 0f); spriteBatch.DrawString(font, game.ScoreText2, new Vector2(220, 0f), Color.White, 0f, Vector2.Zero, 0.4f, SpriteEffects.None, 0f); }
void DrawHud() { var srcRect = new Rectangle(84, 39, 10, 4); var rect = new Rectangle(2, 2, 10, 4); for (int i = 0; i < Math.Min(5, game.PlayerLives); ++i) { spriteBatch.Draw(SpriteSheet, rect, srcRect, Color.White); rect.X += srcRect.Width + 2; } spriteBatch.DrawString(font, game.ScoreText, new Vector2(2, 5), Color.White, 0f, Vector2.Zero, 0.4f, SpriteEffects.None, 0f); srcRect = new Rectangle(99, 39, 6, 3); rect = new Rectangle(62, game.HUDHeight - 5, 6, 3); for (int i = 0; i < Math.Min(4, game.PlayerSmartBombs); ++i) { spriteBatch.Draw(SpriteSheet, rect, srcRect, Color.White); rect.Y -= srcRect.Height + 1; } Color color = Color.Blue; spriteBatch.Draw(CoreGlobals.BlankTexture, new Rectangle(70, 0, 2, game.HUDHeight + 1), color); spriteBatch.Draw(CoreGlobals.BlankTexture, new Rectangle(251, 0, 2, game.HUDHeight + 1), color); spriteBatch.Draw(CoreGlobals.BlankTexture, new Rectangle(0, game.HUDHeight + 1, game.ScreenSize.X, 1), color); spriteBatch.Draw(CoreGlobals.BlankTexture, new Rectangle(150, 0, 22, 1), Color.White); spriteBatch.Draw(CoreGlobals.BlankTexture, new Rectangle(150, 1, 1, 1), Color.White); spriteBatch.Draw(CoreGlobals.BlankTexture, new Rectangle(171, 1, 1, 1), Color.White); spriteBatch.Draw(CoreGlobals.BlankTexture, new Rectangle(150, game.HUDHeight + 1, 22, 1), Color.White); spriteBatch.Draw(CoreGlobals.BlankTexture, new Rectangle(150, game.HUDHeight, 1, 1), Color.White); spriteBatch.Draw(CoreGlobals.BlankTexture, new Rectangle(171, game.HUDHeight, 1, 1), Color.White); }