/// <summary> /// 获取SpriteAtlas中所有图片的相对地址 /// </summary> public static List <string> GetAllSprites(SpriteAtlas atlas, string match = "") { Object[] objs = SpriteAtlasExtensions.GetPackables(atlas); List <string> result = new List <string>(); for (int i = 0; i < objs.Length; i++) { var path = AssetDatabase.GetAssetPath(objs[i]); string[] sprite_guides = AssetDatabase.FindAssets("t:" + typeof(Sprite).Name, new string[] { path }); foreach (var item in sprite_guides) { string sprite = AssetDatabase.GUIDToAssetPath(item); if (!result.Contains(sprite)) { if (string.IsNullOrEmpty(match)) { result.Add(sprite); } else { if (sprite.GetFileNameByPathWithoutExtention().Contains(match)) { result.Add(sprite); } } } } } return(result); }
public static List <Sprite> GetSpritesByAtlas(SpriteAtlas spriteAtlas) { List <Sprite> sprites = new List <Sprite>(); foreach (Object asset in SpriteAtlasExtensions.GetPackables(spriteAtlas)) { string path = AssetDatabase.GetAssetOrScenePath(asset); if (System.IO.Directory.Exists(path)) { foreach (string filePath in System.IO.Directory.GetFiles(path, "*", System.IO.SearchOption.AllDirectories)) { sprites.AddRange(GetSpritesByFile(filePath)); } } else { sprites.AddRange(GetSpritesByFile(path)); } } return(sprites); }
static void HandleSpriteAtlasFormat(HashSet <string> atlasFiles) { string[] atlasFileArray = new string[ATLAS_TYPE_NUMBER]; SpriteAtlas[] spriteAtlasArray = new SpriteAtlas[ATLAS_TYPE_NUMBER]; SpriteAtlasPackingSettings[] packingSettingsArray = new SpriteAtlasPackingSettings[ATLAS_TYPE_NUMBER]; SpriteAtlasTextureSettings[] textureSettingsArray = new SpriteAtlasTextureSettings[ATLAS_TYPE_NUMBER]; Dictionary <string, TextureImporterPlatformSettings>[] platformSettingsDictArray = new Dictionary <string, TextureImporterPlatformSettings> [ATLAS_TYPE_NUMBER]; platformSettingsDictArray[0] = new Dictionary <string, TextureImporterPlatformSettings>(); platformSettingsDictArray[1] = new Dictionary <string, TextureImporterPlatformSettings>(); foreach (string file in atlasFiles) { if (file.EndsWith(LOW_ATLAS_SUFFIX)) { continue; } atlasFileArray[0] = file; atlasFileArray[1] = file.Replace(EditorResourcePaths.ATLAS_SUFFIX, LOW_ATLAS_SUFFIX); for (int i = 0; i < ATLAS_TYPE_NUMBER; i++) { spriteAtlasArray[i] = AssetDatabase.LoadAssetAtPath <SpriteAtlas>(atlasFileArray[i]); packingSettingsArray[i] = SpriteAtlasExtensions.GetPackingSettings(spriteAtlasArray[i]); textureSettingsArray[i] = SpriteAtlasExtensions.GetTextureSettings(spriteAtlasArray[i]); foreach (string platform in PLATFORMS) { platformSettingsDictArray[i][platform] = SpriteAtlasExtensions.GetPlatformSettings(spriteAtlasArray[i], platform); } } HashSet <string> spriteSet = EditorResourcePaths.GetDependencies(atlasFileArray, EditorResourcePaths.PNG_REGEX); bool containAlpha = false; foreach (string spriteFile in spriteSet) { Texture2D texture = EditorCommonUtils.ReadTexture(spriteFile); if (ContainAlpha(texture)) { containAlpha = true; break; } } for (int i = 0; i < ATLAS_TYPE_NUMBER; i++) { packingSettingsArray[i].enableRotation = false; packingSettingsArray[i].enableTightPacking = false; SetDefaultTextureSettings(ref textureSettingsArray[i]); } if (containAlpha) { SetPlatformTextureSettings(platformSettingsDictArray[0]["Default"], "Default", TextureImporterFormat.RGBA32); SetPlatformTextureSettings(platformSettingsDictArray[0]["Standalone"], "Standalone", TextureImporterFormat.DXT5); SetPlatformTextureSettings(platformSettingsDictArray[0]["Android"], "Android", TextureImporterFormat.ETC2_RGBA8); SetPlatformTextureSettings(platformSettingsDictArray[0]["iPhone"], "iPhone", IOS_NEW_RGBA); SetPlatformTextureSettings(platformSettingsDictArray[1]["Default"], "Default", TextureImporterFormat.RGBA32); SetPlatformTextureSettings(platformSettingsDictArray[1]["Standalone"], "Standalone", TextureImporterFormat.DXT5Crunched); SetPlatformTextureSettings(platformSettingsDictArray[1]["Android"], "Android", TextureImporterFormat.ETC2_RGBA8Crunched); SetPlatformTextureSettings(platformSettingsDictArray[1]["iPhone"], "iPhone", TextureImporterFormat.PVRTC_RGBA4); } else { SetPlatformTextureSettings(platformSettingsDictArray[0]["Default"], "Default", TextureImporterFormat.RGB24); SetPlatformTextureSettings(platformSettingsDictArray[0]["Standalone"], "Standalone", TextureImporterFormat.DXT1); SetPlatformTextureSettings(platformSettingsDictArray[0]["Android"], "Android", TextureImporterFormat.ETC2_RGB4); SetPlatformTextureSettings(platformSettingsDictArray[0]["iPhone"], "iPhone", TextureImporterFormat.PVRTC_RGB4); SetPlatformTextureSettings(platformSettingsDictArray[1]["Default"], "Default", TextureImporterFormat.RGB24); SetPlatformTextureSettings(platformSettingsDictArray[1]["Standalone"], "Standalone", TextureImporterFormat.DXT1Crunched); SetPlatformTextureSettings(platformSettingsDictArray[1]["Android"], "Android", TextureImporterFormat.ETC_RGB4Crunched); SetPlatformTextureSettings(platformSettingsDictArray[1]["iPhone"], "iPhone", TextureImporterFormat.PVRTC_RGB4); } for (int i = 0; i < ATLAS_TYPE_NUMBER; i++) { SpriteAtlasExtensions.SetIncludeInBuild(spriteAtlasArray[i], false); SpriteAtlasExtensions.SetPackingSettings(spriteAtlasArray[i], packingSettingsArray[i]); SpriteAtlasExtensions.SetTextureSettings(spriteAtlasArray[i], textureSettingsArray[i]); foreach (string platform in PLATFORMS) { SpriteAtlasExtensions.SetPlatformSettings(spriteAtlasArray[i], platformSettingsDictArray[i][platform]); } } SpriteAtlasExtensions.SetIsVariant(spriteAtlasArray[1], false); SpriteAtlasExtensions.Remove(spriteAtlasArray[1], SpriteAtlasExtensions.GetPackables(spriteAtlasArray[1])); SpriteAtlasExtensions.Add(spriteAtlasArray[1], SpriteAtlasExtensions.GetPackables(spriteAtlasArray[0])); } AssetDatabase.Refresh(); }