예제 #1
0
            public override void Action(int instanceId, string pathName, string resourceFile)
            {
                var spriteAtlasAsset = new SpriteAtlasAsset();

                InternalEditorUtility.SaveToSerializedFileAndForget(new Object[] { spriteAtlasAsset }, pathName, true);
                AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
            }
예제 #2
0
 private void InitSpriteAsset(string path)
 {
     path             = GetAtlasPath(path);
     spriteAtlasAsset = new SpriteAtlasAsset(path);
     MinimapImage.material.SetTexture("_IconTex", spriteAtlasAsset.Texture);
 }