void Update() { if (Forest.Paused) { if (animator.isAnimating()) { animator.PauseAnimation(); } if (Input.GetKeyDown(KeyCode.Escape)) { animator.ContinueAnimation(); } return; } if (Input.GetKeyDown(KeyCode.V)) { //TakeDamage(new Damage(1000, gameObject, 0)); } if (!dead) { posTracker--; if (posTracker <= 0) { lastPos.Add(transform.position); posTracker = posTrackerMax; if (lastPos.Count > 30) { lastPos.RemoveAt(0); } } stuckSayTick--; if (CheckForStuck() && stuckSayTick <= 0) { stuckSayTick = 300; HelpText.Say("I'm stuck! Mash [BACKSPACE]!!!"); } justFired = false; if (Input.GetButtonDown("SwitchWeapons")) { SwitchWeapons(); } if (Input.GetKeyDown(KeyCode.Backspace) && CheckForStuck()) { transform.position = lastPos[lastPos.Count - 1]; lastPos.RemoveAt(lastPos.Count - 1); } if (Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0) { stepTick--; if (stepTick < 0) { PlaySound(Resources.Load <AudioClip>("Sounds/step"), true); stepTick = stepTickMax; } } else { stepTick = 0; } Animate(); DetectItems(); Move(); } }