private void HandleInputs() { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } if (Mouse.GetState().LeftButton == ButtonState.Pressed && GraphicsDevice.Viewport.Bounds.Contains(MousePosition)) { Vector2 clickPos = Mouse.GetState().Position.ToVector2() + Camera.TopLeftPos; Player.MoveToPosition(clickPos); movePointer.SetPos(clickPos - new Vector2(movePointer.GetWidth() / 2, movePointer.GetHeight() / 2)); } }