예제 #1
0
        public static async Task SelectiveUpdate(Clan clan)
        {
            Log.Information("Scanning for changes for " + clan.details.Name);
            var changed = await SpreadsheetTools.CheckForChangesAsync(clan);

            if (changed.TotalChanges > 0)
            {
                await SpreadsheetTools.SelectiveUpdate(clan, changed, null, null);

                DiscordEmbed discordEmbed;
                if (changed.TotalChanges == 1)
                {
                    discordEmbed = Core.Discord.CreateFancyMessage(DiscordColor.SpringGreen, "Processed changes for " + clan.details.Name, "Automatically processed 1 entry.");
                }
                else
                {
                    discordEmbed = Core.Discord.CreateFancyMessage(DiscordColor.SpringGreen, "Processed changes for " + clan.details.Name, string.Format("Automatically processed {0} entries", changed.TotalChanges));
                }
                List <DiscordMessage> messages = new List <DiscordMessage>();
                foreach (var channel in Core.Discord.updatesChannels)
                {
                    messages.Add(await Core.Discord.SendFancyMessage(channel, discordEmbed));
                }
            }
        }
예제 #2
0
        public async Task UpdateSpreadSheet(CommandContext ctx, string clanTag)
        {
            var roles        = ctx.Member.Roles.ToList();
            var verification = await IsVerifiedAsync(ctx, true);

            var clan = await GetClanFromTagOrNameAsync(ctx, clanTag);

            clanTag = clanTag.ToLower();

            if (clan != null && verification == ErrorCode.Qualify && !string.IsNullOrEmpty(clan.details.Tag))
            {
                var            discordEmbed = Core.Discord.CreateFancyMessage(DiscordColor.Orange, "Scanning for Changes...");
                DiscordMessage msg          = await ctx.RespondAsync(discordEmbed);

                await SpreadsheetTools.Read(clan);

                var _ = await SpreadsheetTools.CheckForChangesAsync(clan);

                if (_.TotalChanges > 0)
                {
                    TimeSpan t = TimeSpan.FromSeconds((_.addedUsers.Count * 5) + (_.updatedUsers.Count * 0.1) + (_.removedUsers.Count * 0.1));
                    discordEmbed = Core.Discord.CreateFancyMessage(DiscordColor.Yellow, "Found changes", string.Format("{0} change(s) found...", _.TotalChanges), new List <Field>()
                    {
                        new Field("Time Left", t.ToString(@"mm\:ss"))
                    });
                    await msg.ModifyAsync(discordEmbed);

                    await SpreadsheetTools.SelectiveUpdate(clan, _, new() { msg }, UpdateSpreadsheetProgress);

                    discordEmbed = Core.Discord.CreateFancyMessage(clan.details.DiscordColour, "Done", string.Format("Successfully processed {0} changes.", _.TotalChanges));
                    await msg.ModifyAsync(discordEmbed);
                }
                else
                {
                    await SpreadsheetTools.SelectiveUpdate(clan);

                    discordEmbed = Core.Discord.CreateFancyMessage(DiscordColor.SpringGreen, "No changes found", "To update steam names, please run a bulk update.");
                    await msg.ModifyAsync(discordEmbed);
                }
                await ThankUsage(ctx, clan, 100);
            }
        }