// Methods internal LinearGradient(string prefix, string localname, string ns, SvgDocument doc) : base(prefix, localname, ns, doc) { this.x1 = 0f; this.y1 = 0f; this.x2 = 1f; this.y2 = 0f; this.gradientTransform = new Transf(); this.gradientUnit = Units.ObjectBoundingBox; this.spreadMethod = SpreadMethods.Pad; this.boundsPath = new GraphicsPath(); this.boundrect = RectangleF.Empty; this.stops = new SvgElementCollection(); this.gradientstart = PointF.Empty; this.gradientend = PointF.Empty; this.rotatepoint = PointF.Empty; this.translatepoint = PointF.Empty; this.scalePoint = PointF.Empty; this.boundsPoints = new PointF[0]; this.ratiomatrix = new Matrix(); this.brush = null; this.coord = new Matrix(); this.gradientpath = new GraphicsPath(); this.pen = null; this.GraphMatrix = new Matrix(); }
// Methods internal RadialGradients(string prefix, string localname, string ns, SvgDocument doc) : base(prefix, localname, ns, doc) { this.cx = 0.5f; this.cy = 0.5f; this.r = 0.5f; this.gradientpath = new GraphicsPath(); this.gradientTransform = new Transf(); this.bounds = RectangleF.Empty; this.gradientUnit = Units.ObjectBoundingBox; this.spreadMethod = SpreadMethods.Pad; this.stops = new SvgElementCollection(); this.boundsPoints = new PointF[0]; this.coord = new Matrix(); this.pen = null; }
public void Paint(GraphicsPath path, Graphics g, int time, float opacity) { int num1 = 0; int num2 = 0; AnimFunc.CreateAnimateValues(this, time, out num1, out num2); path.FillMode = FillMode.Alternate; g.SmoothingMode = base.OwnerDocument.SmoothingMode; SpreadMethods methods1 = this.SpreadMethod; bool flag1 = this.Units == Units.UserSpaceOnUse; float single1 = this.CX; float single2 = this.CY; float single3 = this.R; float single4 = this.FX; float single5 = this.FY; PointF[] tfArray2 = new PointF[7] { new PointF(single1, single2), new PointF(single1 + single3, single2), new PointF(single1 + (single3 * ((float)Math.Sin(1.8325957145940459))), single2 + (single3 * ((float)Math.Cos(1.8325957145940459)))), new PointF(single1 + (single3 * ((float)Math.Sin(1.3089969389957472))), single2 + (single3 * ((float)Math.Cos(1.3089969389957472)))), new PointF(single1, single2 + single3), PointF.Empty, PointF.Empty }; this.boundsPoints = tfArray2; GraphicsPath path1 = this.gradientpath; path1.Reset(); path1.AddEllipse((float)(single1 - single3), (float)(single2 - single3), (float)(2f * single3), (float)(2f * single3)); RectangleF ef1 = RectangleF.Empty; RectangleF ef2 = PathFunc.GetBounds(path); RectangleF ef3 = RectangleF.Empty; this.coord.Reset(); if (flag1) { ef3 = ((SVG)base.OwnerDocument.DocumentElement).ViewPort; } else { ef2 = new RectangleF(0f, 0f, 1f, 1f); ef3 = ef2; ef1 = PathFunc.GetBounds(path); this.coord.Translate(ef1.X, ef1.Y); this.coord.Scale(ef1.Width, ef1.Height); } //if (this.stops.Count==0)return; ColorBlend blend1 = new ColorBlend(this.Stops.Count); Color[] colorArray1 = new Color[this.Stops.Count]; float[] singleArray1 = new float[this.Stops.Count]; SvgElementCollection collection1 = this.Stops; for (int num3 = 0; num3 < collection1.Count; num3++) { GradientStop stop1 = (GradientStop)collection1[num3]; AnimFunc.CreateAnimateValues(stop1, time, out num1, out num2); int num4 = 0xff; if ((stop1.Opacity >= 0f) && (stop1.Opacity <= 255f)) { if (stop1.Opacity <= 1f) { num4 = (int)(stop1.Opacity * 255f); } else { num4 = (int)stop1.Opacity; } } num4 = (int)Math.Min((float)(opacity * 255f), (float)num4); Color color1 = stop1.Color; float single6 = Math.Min((float)1f, Math.Max((float)0f, stop1.ColorOffset)); colorArray1[num3] = Color.FromArgb(num4, color1.R, color1.G, color1.B); singleArray1[num3] = single6; } float[] singleArray2 = (float[])singleArray1.Clone(); Color[] colorArray2 = (Color[])colorArray1.Clone(); Array.Sort(singleArray2, colorArray2); Color color2 = colorArray2[0]; Color color3 = colorArray2[colorArray2.Length - 1]; if (singleArray2[0] != 0f) { float[] singleArray3 = (float[])singleArray2.Clone(); Color[] colorArray3 = (Color[])colorArray2.Clone(); singleArray2 = new float[singleArray2.Length + 1]; colorArray2 = new Color[colorArray2.Length + 1]; colorArray3.CopyTo(colorArray2, 1); singleArray3.CopyTo(singleArray2, 1); singleArray2[0] = 0f; colorArray2[0] = color2; } if (singleArray2[singleArray2.Length - 1] != 1f) { float[] singleArray4 = (float[])singleArray2.Clone(); Color[] colorArray4 = (Color[])colorArray2.Clone(); singleArray2 = new float[singleArray2.Length + 1]; singleArray4.CopyTo(singleArray2, 0); singleArray2[singleArray2.Length - 1] = 1f; colorArray2 = new Color[colorArray2.Length + 1]; colorArray4.CopyTo(colorArray2, 0); colorArray2[colorArray2.Length - 1] = color3; } if (methods1 == SpreadMethods.Pad) { float single7 = Math.Min((float)(single1 - single3), ef2.X); float single8 = Math.Min((float)(single2 - single3), ef2.Y); float single9 = Math.Max(single3, (float)(ef2.Width / 2f)); float single10 = this.cx - single3; float single11 = this.r; for (int num5 = 0; num5 < singleArray2.Length; num5++) { singleArray2[num5] = ((single10 + (single11 * singleArray2[num5])) - single7) / single9; } if (singleArray2[0] != 0f) { float[] singleArray5 = (float[])singleArray2.Clone(); Color[] colorArray5 = (Color[])colorArray2.Clone(); singleArray2 = new float[singleArray2.Length + 1]; colorArray2 = new Color[colorArray2.Length + 1]; colorArray5.CopyTo(colorArray2, 1); singleArray5.CopyTo(singleArray2, 1); singleArray2[0] = 0f; colorArray2[0] = color2; } if (singleArray2[singleArray2.Length - 1] != 1f) { float[] singleArray6 = (float[])singleArray2.Clone(); Color[] colorArray6 = (Color[])colorArray2.Clone(); singleArray2 = new float[singleArray2.Length + 1]; singleArray6.CopyTo(singleArray2, 0); singleArray2[singleArray2.Length - 1] = 1f; colorArray2 = new Color[colorArray2.Length + 1]; colorArray6.CopyTo(colorArray2, 0); colorArray2[colorArray2.Length - 1] = color3; } } Array.Reverse(colorArray2); Array.Reverse(singleArray2); for (int num6 = 0; num6 < singleArray2.Length; num6++) { singleArray2[num6] = 1f - singleArray2[num6]; } Matrix matrix1 = this.Transform.Matrix.Clone(); path1 = (GraphicsPath)this.gradientpath.Clone(); path1.Transform(matrix1); this.brush = new PathGradientBrush(path1); blend1.Colors = colorArray2; blend1.Positions = singleArray2; this.brush.InterpolationColors = blend1; if (methods1 == SpreadMethods.Reflect) { this.brush.WrapMode = WrapMode.Tile; } else if (methods1 == SpreadMethods.Repeat) { this.brush.WrapMode = WrapMode.TileFlipXY; } else { this.brush.WrapMode = WrapMode.Clamp; } if (AttributeFunc.FindAttribute("fx", this).ToString() == string.Empty) { single4 = this.CX; } if (AttributeFunc.FindAttribute("fy", this).ToString() == string.Empty) { single5 = this.CY; } PointF[] tfArray3 = new PointF[1] { new PointF(single4, single5) }; PointF[] tfArray1 = tfArray3; matrix1.TransformPoints(tfArray1); this.brush.CenterPoint = tfArray1[0]; g.FillPath(new SolidBrush(colorArray2[0]), path); GraphicsContainer container1 = g.BeginContainer(); g.Transform = this.coord; Matrix matrix2 = this.coord.Clone(); matrix2.Invert(); GraphicsPath path2 = (GraphicsPath)path.Clone(); path2.Transform(matrix2); g.FillPath(this.brush, path2); g.EndContainer(container1); this.pretime = -1; }
public void Paint(GraphicsPath path, Graphics g, int time, float opacity) { int num1 = 0; int num2 = 0; GraphicsContainer container1 = g.BeginContainer(); AnimFunc.CreateAnimateValues(this, time, out num1, out num2); g.SmoothingMode = base.OwnerDocument.SmoothingMode; SpreadMethods methods1 = this.SpreadMethod; bool flag1 = this.Units == Units.UserSpaceOnUse; float single1 = this.X1; float single2 = this.Y1; float single3 = this.X2; float single4 = this.Y2; if ((single1 == single3) && (single2 == single4)) { single1 -= 1E-05f; single3 += 1E-05f; } float single5 = single1; float single6 = single2; float single7 = single3; float single8 = single4; RectangleF ef1 = RectangleF.Empty; RectangleF ef2 = RectangleF.Empty; Matrix matrix1 = this.Transform.Matrix.Clone(); PointF[] tfArray4 = new PointF[2] { new PointF(single1, single2), new PointF(single3, single4) }; PointF[] tfArray1 = tfArray4; matrix1.TransformPoints(tfArray1); single1 = tfArray1[0].X; single3 = tfArray1[1].X; single2 = tfArray1[0].Y; single4 = tfArray1[1].Y; bool flag2 = single2 == single4; bool flag3 = single1 == single3; float single9 = 1f; this.coord = new Matrix(); this.ratiomatrix = new Matrix(); RectangleF ef3 = PathFunc.GetBounds(path); if (flag1) { ef1 = ((SVG)base.OwnerDocument.DocumentElement).ViewPort; } else { ef3 = new RectangleF(0f, 0f, 1f, 1f); ef1 = ef3; ef2 = PathFunc.GetBounds(path); this.coord.Translate(ef2.X, ef2.Y); this.coord.Scale(ef2.Width, ef2.Width); this.ratiomatrix.Scale(1f, ef2.Height / ef2.Width); } PointF tf1 = new PointF(single1, single2); PointF tf2 = new PointF(single3, single4); PointF tf3 = tf1; PointF tf4 = tf2; ColorBlend blend1 = new ColorBlend(this.Stops.Count); Color[] colorArray1 = new Color[this.Stops.Count]; float[] singleArray1 = new float[this.Stops.Count]; SvgElementCollection collection1 = this.Stops; for (int num3 = 0; num3 < collection1.Count; num3++) { GradientStop stop1 = (GradientStop)collection1[num3]; AnimFunc.CreateAnimateValues(stop1, time, out num1, out num2); int num4 = 0xff; if ((stop1.Opacity >= 0f) && (stop1.Opacity <= 255f)) { if (stop1.Opacity <= 1f) { num4 = (int)(stop1.Opacity * 255f); } else { num4 = (int)stop1.Opacity; } } num4 = (int)Math.Min((float)(opacity * 255f), (float)num4); Color color1 = stop1.Color; float single10 = Math.Min((float)1f, Math.Max((float)0f, stop1.ColorOffset)); colorArray1[num3] = Color.FromArgb(num4, color1.R, color1.G, color1.B); singleArray1[num3] = single10; } float[] singleArray2 = (float[])singleArray1.Clone(); Color[] colorArray2 = (Color[])colorArray1.Clone(); Array.Sort(singleArray2, colorArray2); Color color2 = colorArray2[0]; Color color3 = colorArray2[colorArray2.Length - 1]; float single11 = singleArray2[0]; float single12 = singleArray2[singleArray2.Length - 1]; if (singleArray2[0] != 0f) { float[] singleArray3 = (float[])singleArray2.Clone(); Color[] colorArray3 = (Color[])colorArray2.Clone(); singleArray2 = new float[singleArray2.Length + 1]; colorArray2 = new Color[colorArray2.Length + 1]; colorArray3.CopyTo(colorArray2, 1); singleArray3.CopyTo(singleArray2, 1); singleArray2[0] = 0f; colorArray2[0] = color2; } if (singleArray2[singleArray2.Length - 1] != 1f) { float[] singleArray4 = (float[])singleArray2.Clone(); Color[] colorArray4 = (Color[])colorArray2.Clone(); singleArray2 = new float[singleArray2.Length + 1]; singleArray4.CopyTo(singleArray2, 0); singleArray2[singleArray2.Length - 1] = 1f; colorArray2 = new Color[colorArray2.Length + 1]; colorArray4.CopyTo(colorArray2, 0); colorArray2[colorArray2.Length - 1] = color3; } PointF[] tfArray2 = new PointF[1]; PointF[] tfArray3 = new PointF[4]; if (methods1 == SpreadMethods.Pad) { if (flag2) { tf1 = new PointF(Math.Min(single1, ef3.X), tf1.Y); tf2 = new PointF(Math.Max(single3, ef3.Right), tf2.Y); float single13 = single1; float single14 = single3 - single1; for (int num5 = 0; num5 < singleArray2.Length; num5++) { singleArray2[num5] = ((single13 + (single14 * singleArray2[num5])) - tf1.X) / (tf2.X - tf1.X); } } else if (flag3) { tf1 = new PointF(tf1.X, Math.Min(single2, ef3.Y)); tf2 = new PointF(tf2.X, Math.Max(single4, ef3.Bottom)); float single15 = single2; float single16 = single4 - single2; for (int num6 = 0; num6 < singleArray2.Length; num6++) { singleArray2[num6] = ((single15 + (single16 * singleArray2[num6])) - tf1.Y) / (tf2.Y - tf1.Y); } } else { single9 = (single4 - single2) / (single3 - single1); float single17 = (single2 - (single9 * single1)) / (1f + (single9 * single9)); PointF tf5 = ef3.Location; PointF tf6 = new PointF(ef3.Right, ef3.Y); PointF tf7 = new PointF(ef3.Right, ef3.Bottom); PointF tf8 = new PointF(ef3.X, ef3.Bottom); PointF[] tfArray5 = new PointF[4] { tf5, tf6, tf7, tf8 }; tfArray2 = tfArray5; for (int num7 = 0; num7 < tfArray2.Length; num7++) { PointF tf9 = tfArray2[num7]; float single18 = ((((single9 * single9) * tf9.Y) + (single9 * tf9.X)) / (1f + (single9 * single9))) + single17; float single19 = (single9 * (tf9.Y - single18)) + tf9.X; tfArray3[num7] = new PointF(single19, single18); if (single1 < single3) { if (single19 < tf1.X) { tf1 = new PointF(single19, single18); } else if (single19 > tf2.X) { tf2 = new PointF(single19, single18); } } else if (single19 < tf2.X) { tf2 = new PointF(single19, single18); } else if (single19 > tf1.X) { tf1 = new PointF(single19, single18); } } float single20 = single1; float single21 = single3 - single1; for (int num8 = 0; num8 < singleArray2.Length; num8++) { singleArray2[num8] = ((single20 + (single21 * singleArray2[num8])) - tf1.X) / (tf2.X - tf1.X); } } if (singleArray2[0] != 0f) { float[] singleArray5 = (float[])singleArray2.Clone(); Color[] colorArray5 = (Color[])colorArray2.Clone(); singleArray2 = new float[singleArray2.Length + 1]; colorArray2 = new Color[colorArray2.Length + 1]; colorArray5.CopyTo(colorArray2, 1); singleArray5.CopyTo(singleArray2, 1); singleArray2[0] = 0f; colorArray2[0] = color2; } if (singleArray2[singleArray2.Length - 1] != 1f) { float[] singleArray6 = (float[])singleArray2.Clone(); Color[] colorArray6 = (Color[])colorArray2.Clone(); singleArray2 = new float[singleArray2.Length + 1]; singleArray6.CopyTo(singleArray2, 0); singleArray2[singleArray2.Length - 1] = 1f; colorArray2 = new Color[colorArray2.Length + 1]; colorArray6.CopyTo(colorArray2, 0); colorArray2[colorArray2.Length - 1] = color3; } } this.brush = new LinearGradientBrush(tf1, tf2, color2, color3); if (methods1 == SpreadMethods.Reflect) { this.brush.WrapMode = WrapMode.TileFlipXY; } else { this.brush.WrapMode = WrapMode.Tile; } blend1.Colors = colorArray2; blend1.Positions = singleArray2; this.brush.InterpolationColors = blend1; this.coord.Multiply(this.ratiomatrix); GraphicsContainer container2 = g.BeginContainer(); g.Transform = this.coord; Matrix matrix2 = this.coord.Clone(); matrix2.Invert(); GraphicsPath path1 = (GraphicsPath)path.Clone(); path1.Transform(matrix2); g.FillPath(this.brush, path1); g.EndContainer(container2); if (!base.OwnerDocument.PlayAnim) { this.gradientpath = new GraphicsPath(); PointF[] tfArray6 = new PointF[8] { new PointF((single5 + single7) / 2f, ((single6 + single8) / 2f) + 0.5f), new PointF(single7, single8 + 0.5f), new PointF(single7, single8), PointF.Empty, new PointF(single7, ((single6 + single8) / 2f) + 1f), PointF.Empty, PointF.Empty, PointF.Empty }; this.boundsPoints = tfArray6; this.gradientpath.AddLine(new PointF(single5, single6), new PointF(single5, single6 + 1f)); this.gradientpath.StartFigure(); this.gradientpath.AddLine(new PointF(single7, single8), new PointF(single7, single8 + 1f)); } this.pretime = time; g.EndContainer(container1); }