public void GoGetawayCam() { m_GetAwayWalker.StartWalking(); m_GetAwayCamWalker.StartWalking(); m_CreditsTarget.StartWalking(); HitmanGameManager.KillAllCameras(); HitmanGameManager.ActivateCameraAndListen(GetawayCam); m_Wilboe.gameObject.SetActive(true); }
private void BeginSequence() { HitmanGameManager.KillAllCameras(); cameraTarget.StartWalking(); camWalker.StartWalking(); nonFishing47.DeactivateFPControl(); HitmanGameManager.ActivateCameraAndListen(descendingCamera); if (m_freeRoamStart) { GoFirstPerson(); } }
public void OnTriggerEnter(Collider other) { if (this.enabled) { if (other.gameObject.tag == "Player") { if (m_ForceGameTransition) { m_Game.m_GameState = m_TransitionState; m_Game.TransitionToGameState(); } if (m_startObjectWalking != null) { m_startObjectWalking.StartWalking(); } other.gameObject.transform.position = m_SpawnTarget.transform.position; other.gameObject.GetComponent <MouseLook>().TriggerBlendoCut(m_SpawnTarget.transform.rotation.eulerAngles); GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MouseLook>().TriggerBlendoCut(m_SpawnTarget.transform.rotation.eulerAngles); if (m_costumeSwitch != null) { m_playerBody.GetComponent <Renderer>().material = m_costumeSwitch; } if (m_OnUnicycleAfterCut) { other.gameObject.GetComponent <FPClownController>().ActivateUnicycle(); } else { other.gameObject.GetComponent <FPClownController>().DeactivateUnicycle(); } } } }
public void GoFish3() { Fish3.StartWalking(); }
public void GoFish2() { Fish2.StartWalking(); }
public void GoFish1() { Fish1.StartWalking(); }
public void WalkMagiciansBkgrd() { MagiciansBkgrd.StartWalking(); }
public void WalkLippyBkgrd() { LippyBackground.StartWalking(); }
public void StartCamera() { m_SplineWalker.StartWalking(); }
public void MoveTitleText() { titleWalker.StartWalking(); }
public void HitmanBoatCue() { hitmanBoatWalker.StartWalking(); }