public SplineLerpQuery(float t, SplineMovementSmoothing movementSmoothing, bool valueSmoothing) { this.t = t; this.movementSmoothing = movementSmoothing; this.valueSmoothing = valueSmoothing; }
public bool valueSmoothing; // Whether or not to smooth the other values (rotation, etc) public SplineLerpQuery(float t) { this.t = t; this.movementSmoothing = SplineMovementSmoothing.Off; this.valueSmoothing = false; }