예제 #1
0
 public SplineLerpQuery(float t, SplineMovementSmoothing movementSmoothing, bool valueSmoothing)
 {
     this.t = t;
     this.movementSmoothing = movementSmoothing;
     this.valueSmoothing    = valueSmoothing;
 }
예제 #2
0
        public bool                    valueSmoothing;      // Whether or not to smooth the other values (rotation, etc)

        public SplineLerpQuery(float t)
        {
            this.t = t;
            this.movementSmoothing = SplineMovementSmoothing.Off;
            this.valueSmoothing    = false;
        }