void OnDrawGizmos() { Transform[] trans = GetTransforms(); if (trans.Length < 2) { return; } SplineInterpolator interp = GetComponent(typeof(SplineInterpolator)) as SplineInterpolator; SetupSplineInterpolator(interp, trans); interp.StartInterpolation(null, false, WrapMode); Vector3 prevPos = trans[0].position; for (int c = 1; c <= 100; c++) { float currLen = c * Len / 100; Vector3 currPos = interp.GetHermiteAtLen(currLen); float mag = (currPos - prevPos).magnitude * 2; Gizmos.color = new Color(mag, 0, 0, 1); Gizmos.DrawLine(prevPos, currPos); prevPos = currPos; } }