예제 #1
0
        public static UniversalSplineFlag ToUniversal(this SplineFlag flags)
        {
            UniversalSplineFlag universal = UniversalSplineFlag.SplineFlagNone;

            if (flags.HasFlag(SplineFlag.AnimTierSwim))
            {
                universal |= UniversalSplineFlag.AnimTierSwim;
            }
            if (flags.HasFlag(SplineFlag.AnimTierHover))
            {
                universal |= UniversalSplineFlag.AnimTierHover;
            }
            if (flags.HasFlag(SplineFlag.AnimTierSubmerged))
            {
                universal |= UniversalSplineFlag.AnimTierSubmerged;
            }
            if (flags.HasFlag(SplineFlag.Done))
            {
                universal |= UniversalSplineFlag.Done;
            }
            if (flags.HasFlag(SplineFlag.Falling))
            {
                universal |= UniversalSplineFlag.Falling;
            }
            if (flags.HasFlag(SplineFlag.NoSpline))
            {
                universal |= UniversalSplineFlag.NoSpline;
            }
            if (flags.HasFlag(SplineFlag.Trajectory))
            {
                universal |= UniversalSplineFlag.Trajectory;
            }
            if (flags.HasFlag(SplineFlag.WalkMode))
            {
                universal |= UniversalSplineFlag.Walkmode;
            }
            if (flags.HasFlag(SplineFlag.Flying))
            {
                universal |= UniversalSplineFlag.Flying;
            }
            if (flags.HasFlag(SplineFlag.Knockback))
            {
                universal |= UniversalSplineFlag.Knockback;
            }
            if (flags.HasFlag(SplineFlag.FinalPoint))
            {
                universal |= UniversalSplineFlag.FinalPoint;
            }
            if (flags.HasFlag(SplineFlag.FinalTarget))
            {
                universal |= UniversalSplineFlag.FinalTarget;
            }
            if (flags.HasFlag(SplineFlag.FinalOrientation))
            {
                universal |= UniversalSplineFlag.FinalAngle;
            }
            if (flags.HasFlag(SplineFlag.CatmullRom))
            {
                universal |= UniversalSplineFlag.Catmullrom;
            }
            if (flags.HasFlag(SplineFlag.Cyclic))
            {
                universal |= UniversalSplineFlag.Cyclic;
            }
            if (flags.HasFlag(SplineFlag.EnterCicle))
            {
                universal |= UniversalSplineFlag.EnterCycle;
            }
            if (flags.HasFlag(SplineFlag.AnimationTier))
            {
                universal |= UniversalSplineFlag.AnimationTier;
            }
            if (flags.HasFlag(SplineFlag.Frozen))
            {
                universal |= UniversalSplineFlag.Frozen;
            }
            if (flags.HasFlag(SplineFlag.Transport))
            {
                universal |= UniversalSplineFlag.TransportEnter;
            }
            if (flags.HasFlag(SplineFlag.TransportExit))
            {
                universal |= UniversalSplineFlag.TransportExit;
            }
            if (flags.HasFlag(SplineFlag.OrientationInverted))
            {
                universal |= UniversalSplineFlag.OrientationInversed;
            }
            if (flags.HasFlag(SplineFlag.UsePathSmoothing))
            {
                universal |= UniversalSplineFlag.SmoothGroundPath;
            }
            if (flags.HasFlag(SplineFlag.Animation))
            {
                universal |= UniversalSplineFlag.Animation;
            }
            if (flags.HasFlag(SplineFlag.UncompressedPath))
            {
                universal |= UniversalSplineFlag.UncompressedPath;
            }
            return(universal);
        }
예제 #2
0
        public static UniversalSplineFlag ToUniversal(this SplineFlag flags)
        {
            UniversalSplineFlag universal = UniversalSplineFlag.SplineFlagNone;

            if (flags.HasFlag(SplineFlag.AnimTierSwim))
            {
                universal |= UniversalSplineFlag.AnimTierSwim;
            }
            if (flags.HasFlag(SplineFlag.AnimTierHover))
            {
                universal |= UniversalSplineFlag.AnimTierHover;
            }
            if (flags.HasFlag(SplineFlag.AnimTierSubmerged))
            {
                universal |= UniversalSplineFlag.AnimTierSubmerged;
            }
            if (flags.HasFlag(SplineFlag.FallingSlow))
            {
                universal |= UniversalSplineFlag.FallingSlow;
            }
            if (flags.HasFlag(SplineFlag.Done))
            {
                universal |= UniversalSplineFlag.Done;
            }
            if (flags.HasFlag(SplineFlag.Falling))
            {
                universal |= UniversalSplineFlag.Falling;
            }
            if (flags.HasFlag(SplineFlag.NoSpline))
            {
                universal |= UniversalSplineFlag.NoSpline;
            }
            if (flags.HasFlag(SplineFlag.Flying))
            {
                universal |= UniversalSplineFlag.Flying;
            }
            if (flags.HasFlag(SplineFlag.OrientationFixed))
            {
                universal |= UniversalSplineFlag.OrientationFixed;
            }
            if (flags.HasFlag(SplineFlag.Catmullrom))
            {
                universal |= UniversalSplineFlag.Catmullrom;
            }
            if (flags.HasFlag(SplineFlag.Cyclic))
            {
                universal |= UniversalSplineFlag.Cyclic;
            }
            if (flags.HasFlag(SplineFlag.EnterCycle))
            {
                universal |= UniversalSplineFlag.EnterCycle;
            }
            if (flags.HasFlag(SplineFlag.Frozen))
            {
                universal |= UniversalSplineFlag.Frozen;
            }
            if (flags.HasFlag(SplineFlag.TransportEnter))
            {
                universal |= UniversalSplineFlag.TransportEnter;
            }
            if (flags.HasFlag(SplineFlag.TransportExit))
            {
                universal |= UniversalSplineFlag.TransportExit;
            }
            if (flags.HasFlag(SplineFlag.SmoothGroundPath))
            {
                universal |= UniversalSplineFlag.SmoothGroundPath;
            }
            if (flags.HasFlag(SplineFlag.CanSwim))
            {
                universal |= UniversalSplineFlag.CanSwim;
            }
            if (flags.HasFlag(SplineFlag.UncompressedPath))
            {
                universal |= UniversalSplineFlag.UncompressedPath;
            }
            if (flags.HasFlag(SplineFlag.Animation))
            {
                universal |= UniversalSplineFlag.Animation;
            }
            if (flags.HasFlag(SplineFlag.Parabolic))
            {
                universal |= UniversalSplineFlag.Parabolic;
            }
            if (flags.HasFlag(SplineFlag.FadeObject))
            {
                universal |= UniversalSplineFlag.FadeObject;
            }
            if (flags.HasFlag(SplineFlag.Steering))
            {
                universal |= UniversalSplineFlag.Steering;
            }
            return(universal);
        }