public void Load() { loadStarted = true; splineList = null; selected = null; SplineFileManager window = (SplineFileManager)EditorWindow.GetWindow(typeof(SplineFileManager), true, "Load Splines from File"); window.Show(); }
public static void SaveCurrentSpline() { List <GameObject> singleSpline = new List <GameObject>(); singleSpline.Add(workingSpline); SplineFileManager fileMgr = SplineFileManager.CreateInstance <SplineFileManager>(); fileMgr.Save(singleSpline); }
public void Save(List <GameObject> sl) { int i = 0; saveStarted = true; splineList = sl; selected = new bool[splineList.Count]; // Default true for (i = 0; i < selected.Length; i++) { selected[i] = true; } SplineFileManager window = (SplineFileManager)EditorWindow.GetWindow(typeof(SplineFileManager), true, "Save Splines to File"); window.Show(); }
public static void LoadSplineFile() { SplineFileManager fileMgr = SplineFileManager.CreateInstance <SplineFileManager>(); fileMgr.Load(); }
public static void SaveAllSplines() { SplineFileManager fileMgr = SplineFileManager.CreateInstance <SplineFileManager>(); fileMgr.Save(splines); }