void OnCollisionEnter2D(Collision2D col) { if (_playerStats.currentNumberOfBalls > 0) { lastBall = false; } if (col.gameObject.tag != "Obstacle") { Points.hitsInARow = 0; } colorSplash.SetColorOfSplat(this.gameObject.GetComponent <SpriteRenderer>().color); Splatter splat = (Splatter)Instantiate(colorSplash, this.transform.position, Quaternion.identity); this.transform.localScale = this.transform.localScale / _ballDivider; if (this.transform.localScale.x < 0.1) { splat.transform.localScale = splat.transform.localScale / 2; if (_lastbounce) { this.gameObject.GetComponent <Rigidbody2D>().simulated = false; _playerStats.BallStopped(); if (_playerStats.currentNumberOfBallsLeft <= 0) { _playerStats.GameOver(); } } _lastbounce = true; } else { splat.transform.localScale = splat.transform.localScale / _numberOfBounces; } _numberOfBounces += (_ballDivider / 2); _soundManager.Play(); }