public override void onJoystickUp(Vector2 V, float R) { base.onJoystickUp(V, R); if (model._config.skill_type != SkillType.点击) { splat_manager.CancelSpellIndicator(); } isCoolDown = true; ActorController.Controller.skill_controller.ExecuteSkill(model._config.ID, V, (Vector3)V * R + ActorController.Controller.transform.position); }
private void DoCancelTargeting(SplatManager splat, GameObject caster) { splat.CancelSpellIndicator(); splat.CancelRangeIndicator(); splat.CancelStatusIndicator(); }