예제 #1
0
 IEnumerator SelectCor(SplatItem item)
 {
     open    = false;
     canMove = false;
     for (int i = 0; i < childs.Count; i++)
     {
         SplatItem splat = childs[i].GetComponent <SplatItem>();
         if (splat.active)
         {
             if (i == childs.Count - 1)
             {
                 yield return(splat.GoToRestCor(splat != item));
             }
             else
             {
                 StartCoroutine(splat.GoToRestCor(splat != item));
             }
         }
     }
     selected = item.gameObject;
     if (onSelected != null)
     {
         onSelected(item.GetText());
     }
     canMove = true;
 }
예제 #2
0
 public void Select(SplatItem item, bool discreet)
 {
     if (!open)
     {
         if (selected != null)
         {
             selected.gameObject.SetActive(false);
         }
         if (childs[0].gameObject.activeSelf)
         {
             childs[0].SetActive(false);
         }
         selected = item.gameObject;
         if (!discreet && onSelected != null)
         {
             onSelected(item.GetText());
         }
         item.gameObject.SetActive(true);
         return;
     }
     if (!canMove)
     {
         return;
     }
     if (open)
     {
         StartCoroutine(SelectCor(item));
     }
 }