private void Start() { this.SetOrientation(); this.startTime = Time.time; float num = Splash.CalculateScale(); this.uxCamera = GameObject.Find("UX Camera").GetComponent <Camera>(); this.uxCamera.transform.localScale = Vector3.one * num; NGUIText.fontResolutionMultiplier = num; this.uxRoot = GameObject.Find("UX Root"); this.uxRoot.GetComponent <UIPanel>().alpha = 0f; this.startTime = this.startTime; this.durations = new float[] { 0f, 0.75f, 1f, 0.5f, 0.5f }; base.gameObject.AddComponent <AudioListener>(); AudioClip clip = Resources.Load("stingerStartup") as AudioClip; this.source = base.gameObject.AddComponent <AudioSource>(); this.source.clip = clip; this.source.volume = this.GetSfxVolume(); }
public CameraManager() { Service.CameraManager = this; this.renderTextures = new List <RenderTextureItem>(); this.mainCamera = new MainCamera(); this.uxCamera = new UXCamera(); this.uxCamera.Init(0f); this.uxCamera.Scale = Splash.CalculateScale(); this.uxSceneCamera = new UXSceneCamera(); this.uxSceneCamera.Init(-10f); this.uxCamera.Camera.clearFlags = CameraClearFlags.Depth; Vector3 position = Vector3.right * 1000f + Vector3.up * -500f; this.wipeCamera = new WipeCamera(position); this.warBoardCamera = new WarBoardCamera(); }
public unsafe static long $Invoke0(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(Splash.CalculateScale())); }
public void CalculateScale(float width, float height) { this.uxCamera.Scale = ((height > width) ? (width / height) : Splash.CalculateScale()); }