예제 #1
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 static public DeployedPresence ToDestroy(string prompt, SpiritIsland.Spirit spirit)
 => All(prompt, spirit, Present.Always);
예제 #2
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 /// <summary> Targets Sacred Sites </summary>
 static public DeployedPresence SacredSites(string prompt, SpiritIsland.Spirit spirit, Present present)
 => new DeployedPresence(prompt, spirit.Presence.SacredSites, present);
예제 #3
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 public static DeployedPresence ToPush(SpiritIsland.Spirit spirit, Present present = Present.Done)
 => All("Select Presence to push.", spirit, present);
예제 #4
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 static public DeployedPresence Some(string prompt, SpiritIsland.Spirit spirit, Func <SpiritIsland.Space, bool> filter, Present present)
 => new DeployedPresence(prompt, spirit.Presence.Spaces.Where(filter), present);
예제 #5
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 /// <summary> Targets ALL spaces containing deployed presence </summary>
 /// !!! figure out different reasons .All is called and pull some of the generic ones into this class as factory methods
 static public DeployedPresence All(string prompt, SpiritIsland.Spirit spirit, Present present)
 => new DeployedPresence(prompt, spirit.Presence.Spaces, present);
예제 #6
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 static public DeployedPresence ToDestroy(string prompt, SpiritIsland.Spirit spirit, Func <SpiritIsland.Space, bool> filter)
 => Some(prompt, spirit, filter, Present.Always);
예제 #7
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 static public TrackSlot ToCover(SpiritIsland.Spirit spirit)
 => new TrackSlot("Select Destination to return presence", spirit.Presence.CoverOptions);
예제 #8
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 static public TrackSlot ToReveal(string prompt, SpiritIsland.Spirit spirit)
 => new TrackSlot(prompt, spirit.Presence.RevealOptions, "Take Presence from Board");