예제 #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Texture2D temp = Content.Load <Texture2D>("Square");

            sprite = new SpiralMover(temp, new Vector2(300, 300), 50);
        }
예제 #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            // *** Pre-lab2
            //sprite = new Sprite(Content.Load<Texture2D>("Square"));
            // *** Lab2
            spiralMover = new SpiralMover(Content.Load <Texture2D>("Square"), Vector2.Zero);
            font        = Content.Load <SpriteFont>("Font");
        }