public static bool loadSpineAnimation(string animationName) { SpineAnimationSet s = new SpineAnimationSet(animationName); spineDict.Add(animationName, s); return(true); }
public static SpineAnimationSet getSkeleton(string folderName) { SpineAnimationSet output = null; try { output = spineDict[folderName]; return(output); } catch (KeyNotFoundException) { return(null); } }