public static void ShowDailyBonus(JSONObject data, string url) { SpilLogging.Log("Opening URL: " + url + " With data: " + data.Print(false)); SpilUnityImplementationBase.fireDailyBonusOpen(); DailyBonus = (GameObject)Instantiate(AssetDatabase.LoadAssetAtPath <GameObject>("Assets/Spilgames/Editor/Prefabs/DailyBonus.prefab")); DailyBonus.SetActive(true); }
/// <summary> /// This method is called by the native Spil SDK, it should not be used by developers. /// </summary> public void DailyBonusOpen() { SpilUnityImplementationBase.fireDailyBonusOpen(); }