예제 #1
0
 // Update is called once per frame
 void Update()
 {
     if (Trap.transform.position.x - Player.transform.position.x < 13)
     {
         Trap.SetActive(true);
     }
     if (Zombie1.transform.position.x - Player.transform.position.x < 13)
     {
         Zombie1.SetActive(true);
     }
     if (Zombie2.transform.position.x - Player.transform.position.x < 13)
     {
         Zombie2.SetActive(true);
     }
     if (Spikes.transform.position.x - Player.transform.position.x < 13)
     {
         Spikes.SetActive(true);
     }
     if (Vampire1.transform.position.x - Player.transform.position.x < 13)
     {
         Vampire1.SetActive(true);
     }
     if (Vampire2.transform.position.x - Player.transform.position.x < 13)
     {
         Vampire2.SetActive(true);
     }
     if (Golem.transform.position.x - Player.transform.position.x < 13)
     {
         Golem.SetActive(true);
     }
 }