예제 #1
0
    void OnTriggerStay2D(Collider2D other)
    {
        SpielerController controller = other.GetComponent <SpielerController>();

        if (controller != null)
        {
            controller.ChangeHealth(-1);
        }
    }
예제 #2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        SpielerController controller = other.GetComponent <SpielerController>();

        if (controller != null)
        {
            if (controller.health < controller.maxHealth)
            {
                controller.ChangeHealth(1);
                Destroy(gameObject);
            }
        }
    }
예제 #3
0
    void OnTriggerStay2D(Collider2D other)
    {
        SpielerController player = other.gameObject.GetComponent <SpielerController>();

        if (player != null)
        {
            if (attacking)
            {
                player.ChangeHealth(-1);
            }
            else
            {
                if (triggerActivated && !steppedOn)
                {
                    steppedOn = true;
                    timeSinceLastActivated = 0.0f;
                }
            }
        }
    }