void Awake() { // retrieve all states basicState = GetComponent <SpiderTankBasicState>(); fleeState = GetComponent <SpiderTankFleeState>(); healState = GetComponent <SpiderTankHealState>(); laserSpin = GetComponent <SpiderTankLaserSpin>(); rushState = GetComponent <SpiderTankRushState>(); turboState = GetComponent <SpiderTankTurboState>(); enterState = GetComponent <SpiderTankEnterState>(); // retrieve other componenets health = GetComponent <HealthSystem>(); spawner = GetComponent <EnemySpawner>(); agent = GetComponent <NavMeshAgent>(); boxCollider = GetComponent <BoxCollider>(); ringUICanvas = GetComponentInChildren <Canvas>(); meshes = GetComponentsInChildren <MeshRenderer>(); animator = GetComponentInChildren <Animator>(); // register for player death callback player.gameObject.GetComponent <DeathSystem>().RegisterDeathCallback(PlayerDeathCallback); // register for damage callbacks health.RegisterHealthCallback(SpiderDamageCallback); healthCheckpoints.currentPhase = 0; // set hand player over as the target to a bunch of script KeepDistance keepDistance = GetComponent <KeepDistance>(); if (keepDistance != null) { keepDistance.target = player; } mortarLauncher.mortarSettings.targets = new Transform[1]; mortarLauncher.mortarSettings.targets[0] = player; spawnerLauncher.spiderTank = this; spawner.settings = phaseSettings[0].spawnerSettings; _healthMaxStart = health.maxHealth; _healthMaxCurr = _healthMaxStart; }
void Awake() { // retrieve all states basicState = GetComponent<SpiderTankBasicState>(); fleeState = GetComponent<SpiderTankFleeState>(); healState = GetComponent<SpiderTankHealState>(); laserSpin = GetComponent<SpiderTankLaserSpin>(); rushState = GetComponent<SpiderTankRushState>(); turboState = GetComponent<SpiderTankTurboState>(); enterState = GetComponent<SpiderTankEnterState>(); // retrieve other componenets health = GetComponent<HealthSystem>(); spawner = GetComponent<EnemySpawner>(); agent = GetComponent<NavMeshAgent>(); boxCollider = GetComponent<BoxCollider>(); ringUICanvas = GetComponentInChildren<Canvas>(); meshes = GetComponentsInChildren<MeshRenderer>(); animator = GetComponentInChildren<Animator>(); // register for player death callback player.gameObject.GetComponent<DeathSystem>().RegisterDeathCallback( PlayerDeathCallback ); // register for damage callbacks health.RegisterHealthCallback( SpiderDamageCallback ); healthCheckpoints.currentPhase = 0; // set hand player over as the target to a bunch of script KeepDistance keepDistance = GetComponent<KeepDistance>(); if ( keepDistance != null ) { keepDistance.target = player; } mortarLauncher.mortarSettings.targets = new Transform[1]; mortarLauncher.mortarSettings.targets[0] = player; spawnerLauncher.spiderTank = this; spawner.settings = phaseSettings[0].spawnerSettings; _healthMaxStart = health.maxHealth; _healthMaxCurr = _healthMaxStart; }