예제 #1
0
    void Update()
    {
        if ((Input.touchCount > 0 && Input.touches[0].phase == TouchPhase.Began) || Input.GetMouseButtonDown(0))
        {
            Ray ray;
            if (Input.touchCount > 0)
            {
                ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
            }
            else
            {
                ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            }

            RaycastHit Hit;
            if (Physics.Raycast(ray, out Hit))
            {
                if (Hit.transform.gameObject == gameObject)
                {
                    SphereHelper sphereHelper = (SphereHelper)FindObjectOfType(typeof(SphereHelper));
                    sphereHelper.skyBox = skyBox;
                    SceneManager.LoadScene(sceneToLoad);
                }
            }
        }
    }
예제 #2
0
        /// <summary>
        ///
        /// </summary>
        public void WorldSphere(Matrix transform, float radius)
        {
            const int numHorLines = 8;
            const int numVerLines = 12;

            Vector3[,] Points = new Vector3[numHorLines, numVerLines];

            // Create Points
            for (int vLine = 0; vLine < numVerLines; vLine++)
            {
                for (int hLine = 0; hLine < numHorLines; hLine++)
                {
                    Points[hLine, vLine] = SphereHelper.BuildVector(hLine * (Math.PI / numHorLines), vLine * (Math.PI * 2.0 / numVerLines), radius);
                }
            }

            // Create Lines
            for (int vLine = 0; vLine < numVerLines; vLine++)
            {
                float colour    = ((vLine * 1.1f) / numVerLines);
                Color horColour = new Color(colour, 0, (1.0f - colour));

                for (int hLine = 0; hLine < numHorLines; hLine++)
                {
                    WorldLine(Color.Green, Points[hLine, vLine], Points[((hLine + 1) % numHorLines), vLine]);
                    WorldLine(horColour, Points[hLine, vLine], Points[hLine, ((vLine + 1) % numVerLines)]);
                }
            }
        }
예제 #3
0
    // Start is called before the first frame update
    void Start()
    {
        SphereHelper sphereHelper = (SphereHelper)FindObjectOfType(typeof(SphereHelper));

        SetSkybox(sphereHelper.skyBox);

        Destroy(sphereHelper.transform.gameObject);
    }