예제 #1
0
 private void Awake()
 {
     foreach (var item in charBoosts)
     {
         if (item != null)
         {
             charBoost = charBoosts[Random.Range(0, charBoosts.Count)];
         }
     }
     foreach (var item in axeBoosts)
     {
         if (item != null)
         {
             axeBoost = axeBoosts[Random.Range(0, axeBoosts.Count)];
         }
     }
     foreach (var item in swordBoosts)
     {
         if (item != null)
         {
             swordBoost = swordBoosts[Random.Range(0, swordBoosts.Count)];
         }
     }
     foreach (var item in spellBoosts)
     {
         if (item != null)
         {
             spellBoost = spellBoosts[Random.Range(0, spellBoosts.Count)];
         }
     }
 }
예제 #2
0
        public string GetStatInfo()
        {
            string info =
                "";

            if (AttackPower != 0)
            {
                info += "Attack Power: " + AttackPower.ToString() + "\n";
            }
            if (PhysicalHaste != 0)
            {
                info += "P. Haste: " + PhysicalHaste.ToString() + "%\n";
            }
            if (PhysicalHitChance != 0)
            {
                info += "P. Hit Chance: " + PhysicalHitChance.ToString() + "%\n";
            }
            if (PhysicalCritChance != 0)
            {
                info += "P. Crit Chance: " + PhysicalCritChance.ToString() + "%\n";
            }
            if (PhysicalCritPower != 0)
            {
                info += "P. Crit Power: " + PhysicalCritPower.ToString() + "\n";
            }
            if (PhysicalReduction != 0)
            {
                info += "P. Reduction: " + PhysicalReduction.ToString() + "%\n";
            }
            if (PhysicalReflection != 0)
            {
                info += "P. Reflection: " + PhysicalReflection.ToString() + "%\n";
            }
            if (PhysicalAvoidance != 0)
            {
                info += "P. Avoidance: " + PhysicalAvoidance.ToString() + "%\n";
            }



            if (SpellPower != 0)
            {
                info += "Spell Power: " + SpellPower.ToString() + "\n";
            }
            if (SpellHaste != 0)
            {
                info += "S. Haste: " + SpellHaste.ToString() + "%\n";
            }
            if (SpellHitChance != 0)
            {
                info += "S. Hit Chance: " + SpellHitChance.ToString() + "%\n";
            }
            if (SpellCritChance != 0)
            {
                info += "S. Crit Chance: " + SpellCritChance.ToString() + "%\n";
            }
            if (SpellCritPower != 0)
            {
                info += "S. Crit Power: " + SpellCritPower.ToString() + "\n";
            }
            if (SpellReduction != 0)
            {
                info += "S. Reduction: " + SpellReduction.ToString() + "%\n";
            }
            if (SpellReflection != 0)
            {
                info += "S. Reflection: " + SpellReflection.ToString() + "%\n";
            }
            if (SpellAvoidance != 0)
            {
                info += "S. Avoidance: " + SpellAvoidance.ToString() + "%\n";
            }

            if (BonusHealth != 0)
            {
                info += "Bonus Health: " + BonusHealth.ToString() + "\n";
            }
            if (BonusMana != 0)
            {
                info += "Bonus Mana: " + BonusMana.ToString() + "\n";
            }

            return(info);
        }
        public override Dictionary <string, string> GetCharacterDisplayCalculationValues()
        {
            Dictionary <string, string> retVal = new Dictionary <string, string>();

            retVal.Add("Health", baseStats.Health.ToString());
            retVal.Add("Mana", baseStats.Mana.ToString());
            retVal.Add("Armor", baseStats.Armor.ToString());
            retVal.Add("Agility", baseStats.Agility.ToString());
            retVal.Add("Stamina", baseStats.Stamina.ToString());
            retVal.Add("Intellect", baseStats.Intellect.ToString());
            retVal.Add("Spirit", baseStats.Spirit.ToString());
            retVal.Add("Spell Power", SpellPower.ToString());
            retVal.Add("Spell Hit", String.Format("{0:F}%*{1} Hit Rating, {2:F}% Hit From Gear, {3} Rating To Cap",
                                                  100 * SpellHit,
                                                  baseStats.HitRating,
                                                  100 * StatConversion.GetSpellHitFromRating(baseStats.HitRating),
                                                  StatConversion.GetRatingFromHit(Math.Max(0, 0.17f - SpellHit))));
            retVal.Add("Spell Crit", String.Format("{0:F}%*{1} Crit Rating, {2:F}% Crit From Gear, {3:F}% Crit From Intellect",
                                                   100 * SpellCrit,
                                                   baseStats.CritRating,
                                                   100 * StatConversion.GetSpellCritFromRating(baseStats.CritRating),
                                                   100 * StatConversion.GetSpellCritFromIntellect(baseStats.Intellect)));
            retVal.Add("Spell Haste", String.Format("{0:F}%*{1} Haste Rating, {2:F}% Haste From Gear",
                                                    100 * SpellHaste,
                                                    baseStats.HasteRating,
                                                    100 * StatConversion.GetSpellHasteFromRating(baseStats.HasteRating)));
            retVal.Add("MP5 Not Casting", String.Format("{0:F0}", ManaRegen * 5.0f));
            retVal.Add("MP5 While Casting", String.Format("{0:F0}", ManaRegen5SR * 5.0f));
            retVal.Add("Total Score", String.Format("{0:F2}", SubPoints[0] + SubPoints[1]));
            retVal.Add("Selected Rotation", SelectedRotation.Name);
            retVal.Add("Selected DPS", String.Format("{0:F2}", SelectedRotation.RotationData.DPS));
            retVal.Add("Selected Time To OOM", String.Format(SelectedRotation.RotationData.TimeToOOM > new TimeSpan(0, 0, 0) ? "{0} m {1} s" : "Not during fight", SelectedRotation.RotationData.TimeToOOM.Minutes, SelectedRotation.RotationData.TimeToOOM.Seconds));
            retVal.Add("Selected Cycle Length", String.Format("{0:F1} s", SelectedRotation.Duration));

            StringBuilder sb             = new StringBuilder("*");
            float         rotationDamage = SelectedRotation.RotationData.DPS * SelectedRotation.Duration;

            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Starfire", 100 * SelectedRotation.StarfireAvgHit * SelectedRotation.StarfireCount / rotationDamage,
                                        SelectedRotation.StarfireAvgHit * SelectedRotation.StarfireCount,
                                        SelectedRotation.StarfireCount));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Moonfire", 100 * (SelectedRotation.MoonfireAvgHit) * SelectedRotation.MoonfireCasts / rotationDamage,
                                        (SelectedRotation.MoonfireAvgHit) * SelectedRotation.MoonfireCasts,
                                        SelectedRotation.MoonfireCasts));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Insect Swarm", 100 * SelectedRotation.InsectSwarmAvgHit * SelectedRotation.InsectSwarmCasts / rotationDamage,
                                        SelectedRotation.InsectSwarmAvgHit * (SelectedRotation.InsectSwarmCasts),
                                        SelectedRotation.InsectSwarmCasts));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Wrath", 100 * SelectedRotation.WrathAvgHit * SelectedRotation.WrathCount / rotationDamage,
                                        SelectedRotation.WrathAvgHit * SelectedRotation.WrathCount,
                                        SelectedRotation.WrathCount));

            retVal.Add("Selected Spell Breakdown", sb.ToString());
            retVal.Add("Burst Rotation", BurstDPSRotation.Name);
            retVal.Add("Burst DPS", String.Format("{0:F2}", BurstDPSRotation.RotationData.BurstDPS));
            retVal.Add("Burst Time To OOM", String.Format(BurstDPSRotation.RotationData.TimeToOOM > new TimeSpan(0, 0, 0) ? "{0} m {1} s" : "Not during fight", BurstDPSRotation.RotationData.TimeToOOM.Minutes, BurstDPSRotation.RotationData.TimeToOOM.Seconds));
            retVal.Add("Burst Cycle Length", String.Format("{0:F1} s", BurstDPSRotation.Duration));

            sb             = new StringBuilder("*");
            rotationDamage = BurstDPSRotation.RotationData.DPS * BurstDPSRotation.Duration;
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Starfire", 100 * BurstDPSRotation.StarfireAvgHit * BurstDPSRotation.StarfireCount / rotationDamage,
                                        BurstDPSRotation.StarfireAvgHit * BurstDPSRotation.StarfireCount,
                                        BurstDPSRotation.StarfireCount));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Moonfire", 100 * BurstDPSRotation.MoonfireAvgHit * SelectedRotation.MoonfireCasts / rotationDamage,
                                        (BurstDPSRotation.MoonfireAvgHit) * BurstDPSRotation.MoonfireCasts,
                                        BurstDPSRotation.MoonfireCasts));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Insect Swarm", 100 * BurstDPSRotation.InsectSwarmAvgHit * BurstDPSRotation.InsectSwarmCasts / rotationDamage,
                                        BurstDPSRotation.InsectSwarmAvgHit * BurstDPSRotation.InsectSwarmCasts,
                                        BurstDPSRotation.InsectSwarmCasts));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Wrath", 100 * BurstDPSRotation.WrathAvgHit * BurstDPSRotation.WrathCount / rotationDamage,
                                        BurstDPSRotation.WrathAvgHit * BurstDPSRotation.WrathCount,
                                        BurstDPSRotation.WrathCount));

            retVal.Add("Burst Spell Breakdown", sb.ToString());
            retVal.Add("Starfire", String.Format("{0:F2} dps*{1:F2} s avg\n{2:F2} s w/NG\n{3:F2}% max non-Eclipse\n{4:F2}% max Eclipse\n{5:F2} avg hit\n{6:F0} avg mana",
                                                 SelectedRotation.StarfireAvgHit / (SelectedRotation.StarfireAvgCast > 0 ? SelectedRotation.StarfireAvgCast : 1f),
                                                 SelectedRotation.StarfireAvgCast,
                                                 SelectedRotation.StarfireNGCastTime,
                                                 100 * SelectedRotation.StarfireNonEclipseCrit,
                                                 100 * SelectedRotation.StarfireEclipseCrit,
                                                 SelectedRotation.StarfireAvgHit,
                                                 SelectedRotation.StarfireManaCost));
            retVal.Add("Wrath", String.Format("{0:F2} dps*{1:F2} s avg\n{2:F2} s w/NG\n{3:F2} avg hit\n{4:F0} avg mana",
                                              SelectedRotation.WrathAvgHit / (SelectedRotation.WrathAvgCast > 0 ? SelectedRotation.WrathAvgCast : 1f),
                                              SelectedRotation.WrathAvgCast,
                                              SelectedRotation.WrathNGCastTime,
                                              SelectedRotation.WrathAvgHit,
                                              SelectedRotation.WrathManaCost));
            retVal.Add("Moonfire", String.Format("{0:F2} dps*{1:F2} s avg\n{2:F2} avg hit\n{3:F0} avg mana",
                                                 SelectedRotation.MoonfireAvgHit / (SelectedRotation.MoonfireDuration > 0 ? SelectedRotation.MoonfireDuration : 1f),
                                                 SelectedRotation.MoonfireCastTime,
                                                 (SelectedRotation.MoonfireAvgHit),
                                                 SelectedRotation.MoonfireManaCost));
            retVal.Add("Insect Swarm", String.Format("{0:F2} dps*{1:F2} s avg\n{2:F2} avg hit\n{3:F0} avg mana",
                                                     SelectedRotation.InsectSwarmAvgHit / (SelectedRotation.InsectSwarmDuration > 0 ? SelectedRotation.InsectSwarmDuration : 1f),
                                                     SelectedRotation.InsectSwarmCastTime,
                                                     SelectedRotation.InsectSwarmAvgHit,
                                                     SelectedRotation.InsectSwarmManaCost));
            retVal.Add("Starfall", String.Format("{0:F2} dps*{1:F2} avg per cast\n{2:F2} avg per star\n{3:F0} avg mana",
                                                 SelectedRotation.StarfallDamage / 10.0f,
                                                 SelectedRotation.StarfallDamage,
                                                 SelectedRotation.StarfallDamage / (SelectedRotation.StarfallStars > 0 ? SelectedRotation.StarfallStars : 1f),
                                                 StarfallMana));
            retVal.Add("Treants", String.Format("{0:F2} dps*{1:F2} avg per cast\n{2:F2} avg per tree",
                                                TreantDamage / 30.0f, TreantDamage, TreantDamage / 3.0f));

            return(retVal);
        }
예제 #4
0
        public override Dictionary <string, string> GetCharacterDisplayCalculationValues()
        {
            Dictionary <string, string> retVal = new Dictionary <string, string>();

            //
            if (baseStats == null)
            {
                baseStats = new StatsMoonkin();
            }
            if (SelectedRotation == null)
            {
                SelectedRotation = new RotationData();
            }
            if (BurstRotation == null)
            {
                BurstRotation = new RotationData();
            }
            //
            retVal.Add("Health", baseStats.Health.ToString());
            retVal.Add("Mana", baseStats.Mana.ToString());
            retVal.Add("Armor", baseStats.Armor.ToString());
            retVal.Add("Agility", baseStats.Agility.ToString());
            retVal.Add("Stamina", baseStats.Stamina.ToString());
            retVal.Add("Intellect", baseStats.Intellect.ToString());
            retVal.Add("Spirit", baseStats.Spirit.ToString());
            retVal.Add("Spell Power", SpellPower.ToString());

            float totalHitDelta = SpellHitCap - SpellHit;

            retVal.Add("Spell Hit", String.Format("{0:F}%*{1} Hit Rating, {2:F}% Hit From Gear" + (totalHitDelta != 0 ? ", {3} Rating {4}" : ""),
                                                  100 * SpellHit,
                                                  baseStats.HitRating,
                                                  100 * StatConversion.GetSpellHitFromRating(baseStats.HitRating),
                                                  StatConversion.GetRatingFromHit(Math.Abs(totalHitDelta)),
                                                  totalHitDelta > 0 ? "To Cap" : "Over Cap"));
            retVal.Add("Spell Crit", String.Format("{0:F}%*{1} Crit Rating, {2:F}% Crit From Gear, {3:F}% Crit From Intellect",
                                                   100 * SpellCrit,
                                                   baseStats.CritRating,
                                                   100 * StatConversion.GetSpellCritFromRating(baseStats.CritRating),
                                                   100 * StatConversion.GetSpellCritFromIntellect(baseStats.Intellect)));
            retVal.Add("Spell Haste", String.Format("{0:F}%*{1} Haste Rating, {2:F}% Haste From Gear",
                                                    100 * SpellHaste,
                                                    baseStats.HasteRating,
                                                    100 * StatConversion.GetSpellHasteFromRating(baseStats.HasteRating)));
            retVal.Add("Mastery", String.Format("{0:F}*{1:F} Eclipse %, {2} Rating",
                                                Mastery,
                                                Mastery * 2.0f,
                                                baseStats.MasteryRating));
            retVal.Add("Mana Regen", String.Format("{0:F0}", ManaRegen * 5.0f));
            retVal.Add("Total Score", String.Format("{0:F2}", OverallPoints));
            retVal.Add("Selected Rotation", String.Format("*{0}", SelectedRotation.Name));
            retVal.Add("Selected DPS", String.Format("{0:F2}", SelectedRotation.SustainedDPS));
            retVal.Add("Selected Time To OOM", String.Format(SelectedRotation.TimeToOOM > new TimeSpan(0, 0, 0) ? "{0} m {1} s" : "Not during fight", SelectedRotation.TimeToOOM.Minutes, SelectedRotation.TimeToOOM.Seconds));
            retVal.Add("Selected Cycle Length", String.Format("{0:F1} s", SelectedRotation.Duration));

            StringBuilder sb             = new StringBuilder("*");
            float         rotationDamage = SelectedRotation.SustainedDPS * SelectedRotation.Duration;

            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Starfire", 100 * SelectedRotation.StarfireAvgHit * SelectedRotation.StarfireCount / rotationDamage,
                                        SelectedRotation.StarfireAvgHit * SelectedRotation.StarfireCount,
                                        SelectedRotation.StarfireCount));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Moonfire", 100 * (SelectedRotation.MoonfireAvgHit) * SelectedRotation.MoonfireCasts / rotationDamage,
                                        (SelectedRotation.MoonfireAvgHit) * SelectedRotation.MoonfireCasts,
                                        SelectedRotation.MoonfireCasts));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Insect Swarm", 100 * SelectedRotation.InsectSwarmAvgHit * SelectedRotation.InsectSwarmCasts / rotationDamage,
                                        SelectedRotation.InsectSwarmAvgHit * (SelectedRotation.InsectSwarmCasts),
                                        SelectedRotation.InsectSwarmCasts));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Wrath", 100 * SelectedRotation.WrathAvgHit * SelectedRotation.WrathCount / rotationDamage,
                                        SelectedRotation.WrathAvgHit * SelectedRotation.WrathCount,
                                        SelectedRotation.WrathCount));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Starsurge", 100 * SelectedRotation.StarSurgeAvgHit * SelectedRotation.StarSurgeCount / rotationDamage,
                                        SelectedRotation.StarSurgeAvgHit * SelectedRotation.StarSurgeCount,
                                        SelectedRotation.StarSurgeCount));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Starfall", 100 * SelectedRotation.StarfallDamage * SelectedRotation.StarfallCasts / rotationDamage,
                                        SelectedRotation.StarfallDamage * SelectedRotation.StarfallCasts,
                                        SelectedRotation.StarfallCasts));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Wild Mushroom", 100 * SelectedRotation.MushroomDamage * SelectedRotation.MushroomCasts / rotationDamage,
                                        SelectedRotation.MushroomDamage * SelectedRotation.MushroomCasts,
                                        SelectedRotation.MushroomCasts));

            retVal.Add("Selected Spell Breakdown", sb.ToString());

            retVal.Add("Burst Rotation", String.Format("*{0}", BurstRotation.Name));
            retVal.Add("Burst DPS", String.Format("{0:F2}", BurstRotation.BurstDPS));
            retVal.Add("Burst Time To OOM", String.Format(BurstRotation.TimeToOOM > new TimeSpan(0, 0, 0) ? "{0} m {1} s" : "Not during fight", BurstRotation.TimeToOOM.Minutes, BurstRotation.TimeToOOM.Seconds));
            retVal.Add("Burst Cycle Length", String.Format("{0:F1} s", BurstRotation.Duration));

            sb             = new StringBuilder("*");
            rotationDamage = BurstRotation.BurstDPS * BurstRotation.Duration;
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Starfire", 100 * BurstRotation.StarfireAvgHit * BurstRotation.StarfireCount / rotationDamage,
                                        BurstRotation.StarfireAvgHit * BurstRotation.StarfireCount,
                                        BurstRotation.StarfireCount));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Moonfire", 100 * (BurstRotation.MoonfireAvgHit) * BurstRotation.MoonfireCasts / rotationDamage,
                                        (BurstRotation.MoonfireAvgHit) * BurstRotation.MoonfireCasts,
                                        BurstRotation.MoonfireCasts));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Insect Swarm", 100 * BurstRotation.InsectSwarmAvgHit * BurstRotation.InsectSwarmCasts / rotationDamage,
                                        BurstRotation.InsectSwarmAvgHit * (BurstRotation.InsectSwarmCasts),
                                        BurstRotation.InsectSwarmCasts));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Wrath", 100 * BurstRotation.WrathAvgHit * BurstRotation.WrathCount / rotationDamage,
                                        BurstRotation.WrathAvgHit * BurstRotation.WrathCount,
                                        BurstRotation.WrathCount));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Starsurge", 100 * BurstRotation.StarSurgeAvgHit * BurstRotation.StarSurgeCount / rotationDamage,
                                        BurstRotation.StarSurgeAvgHit * BurstRotation.StarSurgeCount,
                                        BurstRotation.StarSurgeCount));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Starfall", 100 * BurstRotation.StarfallDamage * BurstRotation.StarfallCasts / rotationDamage,
                                        BurstRotation.StarfallDamage * BurstRotation.StarfallCasts,
                                        BurstRotation.StarfallCasts));
            sb.AppendLine(String.Format("{0}: {1:F2}%, {2:F2} damage, {3:F0} count", "Wild Mushroom", 100 * BurstRotation.MushroomDamage * BurstRotation.MushroomCasts / rotationDamage,
                                        BurstRotation.MushroomDamage * BurstRotation.MushroomCasts,
                                        BurstRotation.MushroomCasts));

            retVal.Add("Burst Spell Breakdown", sb.ToString());

            retVal.Add("Nature's Grace Uptime", String.Format("{0:F2}%", SelectedRotation.NaturesGraceUptime * 100));
            retVal.Add("Solar Eclipse Uptime", String.Format("{0:F2}%", SelectedRotation.SolarUptime * 100));
            retVal.Add("Lunar Eclipse Uptime", String.Format("{0:F2}%", SelectedRotation.LunarUptime * 100));

            retVal.Add("Starfire", String.Format("{0:F2} dps*{1:F2} s avg\n {2:F2} avg hit\n{3:F0} avg energy",
                                                 SelectedRotation.StarfireAvgHit / (SelectedRotation.StarfireAvgCast > 0 ? SelectedRotation.StarfireAvgCast : 1f),
                                                 SelectedRotation.StarfireAvgCast,
                                                 SelectedRotation.StarfireAvgHit,
                                                 SelectedRotation.StarfireAvgEnergy));
            retVal.Add("Wrath", String.Format("{0:F2} dps*{1:F2} s avg\n {2:F2} avg hit\n{3:F0} avg energy",
                                              SelectedRotation.WrathAvgHit / (SelectedRotation.WrathAvgCast > 0 ? SelectedRotation.WrathAvgCast : 1f),
                                              SelectedRotation.WrathAvgCast,
                                              SelectedRotation.WrathAvgHit,
                                              SelectedRotation.WrathAvgEnergy));
            retVal.Add("Starsurge", String.Format("{0:F2} dps*{1:F2} s avg\n {2:F2} avg hit\n{3:F0} avg energy",
                                                  SelectedRotation.StarSurgeAvgHit / (SelectedRotation.StarSurgeAvgCast > 0 ? SelectedRotation.StarSurgeAvgCast : 1f),
                                                  SelectedRotation.StarSurgeAvgCast,
                                                  SelectedRotation.StarSurgeAvgHit,
                                                  SelectedRotation.StarSurgeAvgEnergy));
            retVal.Add("Moonfire", String.Format("{0:F2} dps*{1:F2} s avg\n{2:F2} avg hit",
                                                 SelectedRotation.MoonfireAvgHit / (SelectedRotation.MoonfireDuration > 0 ? SelectedRotation.MoonfireDuration : 1f),
                                                 SelectedRotation.MoonfireAvgCast,
                                                 SelectedRotation.MoonfireAvgHit));
            retVal.Add("Insect Swarm", String.Format("{0:F2} dps*{1:F2} s avg\n{2:F2} avg hit",
                                                     SelectedRotation.InsectSwarmAvgHit / (SelectedRotation.InsectSwarmDuration > 0 ? SelectedRotation.InsectSwarmDuration : 1f),
                                                     SelectedRotation.InsectSwarmAvgCast,
                                                     SelectedRotation.InsectSwarmAvgHit));
            retVal.Add("Starfall", String.Format("{0:F2} dps*{1:F2} avg per cast\n{2:F2} avg per star",
                                                 SelectedRotation.StarfallDamage / 10.0f,
                                                 SelectedRotation.StarfallDamage,
                                                 SelectedRotation.StarfallDamage / (SelectedRotation.StarfallStars > 0 ? SelectedRotation.StarfallStars : 1f)));
            retVal.Add("Treants", String.Format("{0:F2} dps*{1:F2} avg per cast\n{2:F2} avg per tree",
                                                SelectedRotation.TreantDamage / 30.0f, SelectedRotation.TreantDamage, SelectedRotation.TreantDamage / 3.0f));
            retVal.Add("Wild Mushroom", String.Format("{0:F2} dps*{1:F2} avg per cast\n{2:F2} avg per mushroom",
                                                      SelectedRotation.MushroomDamage / 10.0f,
                                                      SelectedRotation.MushroomDamage,
                                                      SelectedRotation.MushroomDamage / 3f));

            return(retVal);
        }