예제 #1
0
        public void LoadSpellLearnSkills()
        {
            SpellLearnSkillDic.Clear();

            // search auto-learned skills and add its to map also for use in unlearn spells/talents
            uint dbc_count = 0;

            foreach (var spell in SpellInfoList.Values)
            {
                for (int i = 0; i < SharedConst.MaxSpellEffects; ++i)
                {
                    if (spell.Effects[i] == null)
                    {
                        continue;
                    }
                    if (spell.Id == 668)
                    {
                        continue;
                    }
                    if (spell.Effects[i].Effect == (uint)SpellEffects.Skill)
                    {
                        var dbc_node = new SpellLearnSkillNode();
                        dbc_node.skill = (uint)spell.Effects[i].MiscValue;
                        dbc_node.step  = (uint)spell.Effects[i].CalcValue();
                        if (dbc_node.skill != (uint)Skill.Riding)
                        {
                            dbc_node.value = 1;
                        }
                        else
                        {
                            dbc_node.value = dbc_node.step * 75;
                        }
                        dbc_node.maxvalue = dbc_node.step * 75;
                        SpellLearnSkillDic.Add(spell.Id, dbc_node);
                        ++dbc_count;
                        break;
                    }
                }
            }
            Log.outInfo("Loaded {0} Spell Learn Skills from DBC", dbc_count);
            Log.outInit();
        }
예제 #2
0
 public SpellLearnSkillNode GetSpellLearnSkill(uint spell_id)
 {
     return(SpellLearnSkillDic.LookupByKey(spell_id));
 }