private void eventLoseHealth()
    {
        //Need to make TakeDamage public in SpellCaster.cs
        int damage = (int)Random.Range(1f, 5f);

        spellCaster.TakeDamage(damage);
        PanelHolder.instance.displayNotify("Clumsy Traveler", "You tripped over a rock and lost " + damage.ToString() + " health.", "OK");
    }
예제 #2
0
 //TODO: start combat here.
 public override void OnEvent(FinalBoss evnt)
 {
     BoltConsole.Write("Final Boss battle (not yet implemented so everyone dies)");
     BoltConsole.Write("Final Boss battle (not yet implemented so everyone dies)");
     PanelHolder.instance.displayNotify("Final Boss Battle", "(not yet implemented so everyone dies)", "OK");
     playerSpellcaster = playerEntity.GetComponent <Player>().spellcaster;
     playerSpellcaster.TakeDamage((int)(playerSpellcaster.fCurrentHealth));
     SpellCaster.savePlayerData(playerSpellcaster);
 }
예제 #3
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 /*Everyone recieves this during combat*/
 public override void OnEvent(BossAttacksEveryoneEvent evnt)
 {
     try
     {
         GameObject bossImage = GameObject.FindGameObjectWithTag("Enemy");
         bossImage.GetComponent <SpriteRenderer>().sprite = bossAttackSprite;
         StartCoroutine(WaitForAttack(bossImage));
     }
     catch
     {
     }
     playerSpellcaster = playerEntity.GetComponent <Player>().spellcaster;
     playerSpellcaster.TakeDamage((int)evnt.Damage);
     //TODO: MAYBE DISPLAY FEEDBACK?
 }
예제 #4
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 // Deals a percent amount of damage to a target spellcaster, and display a pop-up message.
 // Also tries to update the healthvalue UI-component in the mainplayerscene.
 public override void OnEvent(DealPercentDmgEvent evnt)
 {
     playerSpellcaster = playerEntity.GetComponent <Player>().spellcaster;
     if (playerSpellcaster.spellcasterID == evnt.SpellcasterID)
     {
         PanelHolder.instance.displayNotify(evnt.EventName, "Lose " + ((int)(evnt.PercentDmgDecimal * 100)) + "% health", "OK");
         playerSpellcaster.TakeDamage((int)(playerSpellcaster.fCurrentHealth * evnt.PercentDmgDecimal));
         SpellCaster.savePlayerData(playerSpellcaster);
         try
         {
             GameObject health = GameObject.Find("text_healthvalue");
             if (health != null)
             {
                 health.GetComponent <Text>().text = playerSpellcaster.fCurrentHealth + " / 20";
             }
         }
         catch
         {
             // Not in home page
         }
     }
 }