public override void Trigger(FightActor trigger) { base.NotifyTriggered(trigger, this.GlyphSpell); SpellCastHandler spellCastHandler = Singleton <SpellManager> .Instance.GetSpellCastHandler(base.Caster, this.GlyphSpell, trigger.Cell, false); spellCastHandler.MarkTrigger = this; spellCastHandler.Initialize(); spellCastHandler.Execute(); }
public override void Trigger(FightActor trigger) { base.NotifyTriggered(trigger, this.TrapSpell); MarkShape[] shapes = base.Shapes; for (int i = 0; i < shapes.Length; i++) { MarkShape markShape = shapes[i]; SpellCastHandler spellCastHandler = Singleton <SpellManager> .Instance.GetSpellCastHandler(base.Caster, this.TrapSpell, markShape.Cell, false); spellCastHandler.MarkTrigger = this; spellCastHandler.Initialize(); foreach (SpellEffectHandler current in spellCastHandler.GetEffectHandlers()) { current.EffectZone = new Zone((markShape.Shape == GameActionMarkCellsTypeEnum.CELLS_CROSS) ? SpellShapeEnum.Q : current.Effect.ZoneShape, markShape.Size); } spellCastHandler.Execute(); } }