public SubStateSpellSelect(StateAbstract theparent, SpellAbstract[] theSpells, PC thePC) : base(theparent) { spells = theSpells; curr = thePC; parent = theparent; StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; int i; colors = new Color[spells.Length]; menu = new string[spells.Length]; for (i = 0; i < spells.Length && spells[i] != null; i++) menu[i] = spells[i].Name; for (; i < spells.Length; i++) menu[i] = ""; if (colors.Length > 0) colors[0] = Color.White; for (i = 1; i < colors.Length; i++) colors[i] = Color.DarkGray; mX = 190; mY = 75; width = 780; height = 570; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true, true); }
public SubStateCharSelectSpell(SubStateAbstract theparent, SpellAbstract theSpell, PC thePC) : base(theparent) { spell = theSpell; curr = thePC; int i = 0, alive = 0; for (i = 0; i < StateCombat.MonsterList.Length; i++) { if (StateCombat.MonsterList[i].Health > 0) { alive++; } } StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[3 + alive]; menu = new string[colors.Length]; targets = new Character[colors.Length]; int unavailable = 0; for (i = 0; i < StateCombat.MonsterList.Length; i++) { if (StateCombat.MonsterList[i].Health < 1) { unavailable++; } else { targets[i - unavailable] = StateCombat.MonsterList[i]; } } int index = 0; for (i = i - unavailable; i < targets.Length; i++, index++) { targets[i] = StateHandler.GetPC(index); } for (i = 0; i < menu.Length; i++) { menu[i] = targets[i].Name; } for (i = 1; i < colors.Length; i++) { colors[i] = Color.DarkGray; } colors[0] = Color.White; mX = 250; mY = 100; width = 690; height = 510; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true); }//end EVC
public SubStateCharSelectSpell(SubStateAbstract theparent, SpellAbstract theSpell, PC thePC) : base(theparent) { spell = theSpell; curr = thePC; int i = 0, alive = 0; for (i = 0; i < StateCombat.MonsterList.Length; i++) if (StateCombat.MonsterList[i].Health > 0) alive++; StateHandler.AddDelay(); messageBoxes = new MessageBox[1]; colors = new Color[3 + alive]; menu = new string[colors.Length]; targets = new Character[colors.Length]; int unavailable = 0; for (i = 0; i < StateCombat.MonsterList.Length; i++) { if (StateCombat.MonsterList[i].Health < 1) unavailable++; else targets[i - unavailable] = StateCombat.MonsterList[i]; } int index = 0; for(i = i - unavailable; i < targets.Length; i++, index++) targets[i] = StateHandler.GetPC(index); for (i = 0; i < menu.Length; i++) menu[i] = targets[i].Name; for (i = 1; i < colors.Length; i++) colors[i] = Color.DarkGray; colors[0] = Color.White; mX = 250; mY = 100; width = 690; height = 510; messageBoxes[0] = new MessageBox(mX, mY, width, height, menu, colors, true, true); }