public void EnergySelected(Spell.Type type) { if (GameObject.Find(panel.GetComponent <PanelController> ().activePlayer).GetComponent <PlayerScript> ().activePokemon.name == selectedPokemonForEnergy) { GameObject.Find(panel.GetComponent <PanelController> ().activePlayer).GetComponent <PlayerScript> ().activePokemon.addEnergy(type); PanelController.selectingEnergy = false; PanelController.askForAttacking = true; energyButtonGroup.SetActive(false); panel.GetComponent <PanelController> ().changeText(); panel.SetActive(true); Debug.Log("Active pokemon energy"); } else { for (int i = 0; i < GameObject.Find(panel.GetComponent <PanelController> ().activePlayer).GetComponent <PlayerScript> ().banc.Count; ++i) { if (selectedPokemonForEnergy == GameObject.Find(panel.GetComponent <PanelController> ().enemyPlayer).GetComponent <PlayerScript> ().banc[i].name) { GameObject.Find(panel.GetComponent <PanelController> ().activePlayer).GetComponent <PlayerScript> ().banc [i].addEnergy(type); PanelController.selectingEnergy = false; PanelController.askForAttacking = true; energyButtonGroup.SetActive(false); panel.GetComponent <PanelController> ().changeText(); panel.SetActive(true); } } } }
public Pokemon(string p_name, int p_lifePoints, Spell.Type p_type, Spell[] m_spells) { name = p_name; lifePoints = p_lifePoints; type = p_type; spells = m_spells; state = Pokemon.State.Normal; energyAssigned = new List <Spell.Type> (); imageTarget = GameObject.Find("ImageTarget" + name); }
public PokemonList() { list = new Dictionary <string, Pokemon> (); Spell.Type[] eNeeded; Spell[] spells; eNeeded = new Spell.Type[1]; eNeeded [0] = Spell.Type.Plant; spells = new Spell[1]; Spell secretion = new Spell("Sécrétion", "Lancez une pièce. Si c'est face le Pokémon Actif de votre adversaire est maintenant Paralysé.", eNeeded, 10); spells [0] = secretion; Pokemon chenipan = new Pokemon("Chenipan", 40, Spell.Type.Plant, spells); list.Add("Chenipan", chenipan); spells = new Spell[1]; eNeeded = new Spell.Type[2]; eNeeded [0] = Spell.Type.Water; eNeeded [1] = Spell.Type.Water; Spell pistoletAO = new Spell("Pistolet à O", "", eNeeded, 30); spells [0] = pistoletAO; Pokemon ptitard = new Pokemon("Ptitard", 60, Spell.Type.Water, spells); list.Add("Ptitard", ptitard); spells = new Spell[1]; eNeeded = new Spell.Type[1]; eNeeded [0] = Spell.Type.Lightning; Spell bouleElek = new Spell("Boule Elek", "", eNeeded, 10); spells [0] = bouleElek; Pokemon voltorbe = new Pokemon("Voltorbe", 60, Spell.Type.Lightning, spells); list.Add("Voltorbe", voltorbe); spells = new Spell[1]; eNeeded = new Spell.Type[1]; eNeeded [0] = Spell.Type.Psy; Spell regardMenancant = new Spell("Regard Menaçant", "Placez un marqueur de dégats sur l'un des Pokémon de votre adversaire", eNeeded, 10); spells [0] = regardMenancant; Pokemon fantominus = new Pokemon("Fantominus", 50, Spell.Type.Psy, spells); list.Add("Fantominus", fantominus); }
public void removeEnergy(Spell.Type energy) { int index = -1; for (int i = 0; i < energyAssigned.Count; ++i) { if (energyAssigned[i] == energy) { index = i; } } if (index != -1) { energyAssigned.RemoveAt(index); } }
public void castSpell(Spell.Type type, Vector2Int location, List <Vector2Int> areaOfEffect) { Spell s = new Spell(type, location, areaOfEffect); activeSpells.Add(s); }
public void addEnergy(Spell.Type energy) { energyAssigned.Add(energy); }
public void SpellButtonClicked(Spell.Type m_type, int p_damage) { GameObject spell; switch (m_type) { case Spell.Type.Plant: DestroySpellButtons(); spell = chenipanSpell.transform.Find("WaterShower").gameObject; StartCoroutine(Wait(spell)); GameObject.Find(panel.GetComponent <PanelController> ().enemyPlayer).GetComponent <PlayerScript> ().activePokemon.lifePoints -= p_damage; if (GameObject.Find(panel.GetComponent <PanelController> ().enemyPlayer).GetComponent <PlayerScript> ().activePokemon.lifePoints <= 0) { PanelController.activePokemonDead = true; PanelController.nbPokemonDead++; GameObject.Find(panel.GetComponent <PanelController> ().enemyPlayer).GetComponent <PlayerScript> ().activePokemon.destroyImage(); } spellPanel.SetActive(false); PanelController.selectingCapacity = false; PanelController.changingTurn = true; panel.GetComponent <PanelController> ().changeText(); break; case Spell.Type.Water: DestroySpellButtons(); spell = ptitardSpell.transform.Find("WaterShower").gameObject; StartCoroutine(Wait(spell)); GameObject.Find(panel.GetComponent <PanelController> ().enemyPlayer).GetComponent <PlayerScript> ().activePokemon.lifePoints -= p_damage; if (GameObject.Find(panel.GetComponent <PanelController> ().enemyPlayer).GetComponent <PlayerScript> ().activePokemon.lifePoints <= 0) { PanelController.activePokemonDead = true; PanelController.nbPokemonDead++; GameObject.Find(panel.GetComponent <PanelController> ().enemyPlayer).GetComponent <PlayerScript> ().activePokemon.destroyImage(); } spellPanel.SetActive(false); PanelController.selectingCapacity = false; PanelController.changingTurn = true; panel.GetComponent <PanelController> ().changeText(); break; case Spell.Type.Psy: DestroySpellButtons(); spell = fantominusSpell.gameObject; StartCoroutine(Wait(spell)); GameObject.Find(panel.GetComponent <PanelController> ().enemyPlayer).GetComponent <PlayerScript> ().activePokemon.lifePoints -= p_damage; if (GameObject.Find(panel.GetComponent <PanelController> ().enemyPlayer).GetComponent <PlayerScript> ().activePokemon.lifePoints <= 0) { PanelController.activePokemonDead = true; PanelController.nbPokemonDead++; GameObject.Find(panel.GetComponent <PanelController> ().enemyPlayer).GetComponent <PlayerScript> ().activePokemon.destroyImage(); } spellPanel.SetActive(false); PanelController.selectingCapacity = false; PanelController.changingTurn = true; panel.GetComponent <PanelController> ().changeText(); break; case Spell.Type.Lightning: DestroySpellButtons(); spell = voltorbeSpell.gameObject; StartCoroutine(Wait(spell)); GameObject.Find(panel.GetComponent <PanelController> ().enemyPlayer).GetComponent <PlayerScript> ().activePokemon.lifePoints -= p_damage; if (GameObject.Find(panel.GetComponent <PanelController> ().enemyPlayer).GetComponent <PlayerScript> ().activePokemon.lifePoints <= 0) { PanelController.activePokemonDead = true; PanelController.nbPokemonDead++; GameObject.Find(panel.GetComponent <PanelController> ().enemyPlayer).GetComponent <PlayerScript> ().activePokemon.destroyImage(); } spellPanel.SetActive(false); PanelController.selectingCapacity = false; PanelController.changingTurn = true; panel.GetComponent <PanelController> ().changeText(); break; } }