static void Main() { Console.WriteLine("Getting speedtest.net settings and server list..."); client = new SpeedTestClient(); settings = client.GetSettings(); IEnumerable <Server> servers = SelectServers(); Server bestServer = SelectBestServer(servers); Console.WriteLine("Testing speed..."); double downloadSpeed = client.TestDownloadSpeed(bestServer, settings.Download.ThreadsPerUrl); PrintSpeed("Download", downloadSpeed); double uploadSpeed = client.TestUploadSpeed(bestServer, settings.Upload.ThreadsPerUrl); PrintSpeed("Upload", uploadSpeed); //Opslaan van resultaten. Console.WriteLine(""); Console.WriteLine("Opslaan van resultaat"); SaveSpeed("Download", downloadSpeed); SaveSpeed("Upload", uploadSpeed); Console.WriteLine("Press a key to exit."); Console.ReadKey(); }
static void Main() { Console.Title = "Jessica's Speed Tester"; Console.WriteLine("Getting speedtest.net settings and server list..."); client = new SpeedTestClient(); settings = client.GetSettings(); var servers = SelectServers(); var bestServer = SelectBestServer(servers); Console.WriteLine("Testing speed..."); var downloadSpeed = client.TestDownloadSpeed(bestServer, settings.Download.ThreadsPerUrl); PrintSpeed("Download", downloadSpeed); var uploadSpeed = client.TestUploadSpeed(bestServer, settings.Upload.ThreadsPerUrl); PrintSpeed("Upload", uploadSpeed); DateTime dt = new DateTime(2018, 11, 12); dt = DateTime.Now; using (StreamWriter sw = new StreamWriter(logfile, true)) { sw.WriteLine("[" + dt.ToString("ddMMyyy HH:mm") + "] Download speed: " + downloadSpeed); sw.WriteLine("[" + dt.ToString("ddMMyyy HH:mm") + "] Upload speed: " + uploadSpeed); } Console.WriteLine("Press a key to exit."); Console.ReadKey(); }
private double GetAverageUploadSpeed(IEnumerable <Server> servers) { _logger.LogInformation("Testing Upload Speed"); return(servers .Select(server => _client.TestUploadSpeed(server, _settings.Download.ThreadsPerUrl)) .Average()); }
public static async Task StartSpeedTestAsync() { DateTime SpeedTestTime = Convert.ToDateTime(DateTime.Now.ToString("yyyy-MM-dd HH:mm")); client = new SpeedTestClient(); settings = client.GetSettings(); var servers = SelectServers(); var bestServer = SelectBestServer(servers); SpeedTest SpeetTestData = new SpeedTest(); try { SpeetTestData.ISP = settings.Client.Isp; SpeetTestData.ClientLatitude = settings.Client.Latitude; SpeetTestData.ClientLongitude = settings.Client.Longitude; SpeetTestData.Server = bestServer.Host; SpeetTestData.ServerLatitude = bestServer.Latitude; SpeetTestData.ServerLongitude = bestServer.Longitude; SpeetTestData.DelayTime = bestServer.Latency; var downloadSpeed = client.TestDownloadSpeed(bestServer, settings.Download.ThreadsPerUrl); SpeetTestData.SpeedDownload = PrintSpeed(downloadSpeed); var uploadSpeed = client.TestUploadSpeed(bestServer, settings.Upload.ThreadsPerUrl); SpeetTestData.SpeetUpload = PrintSpeed(uploadSpeed); } catch { SpeetTestData.ClientLatitude = 0; SpeetTestData.ClientLongitude = 0; SpeetTestData.ISP = "Failed"; SpeetTestData.DelayTime = -1; SpeetTestData.Server = "Failed"; SpeetTestData.ServerLatitude = 0; SpeetTestData.ServerLongitude = 0; SpeetTestData.SpeedDownload = "Failed"; SpeetTestData.SpeetUpload = "Failed"; } SpeetTestData.Id = Guid.NewGuid(); SpeetTestData.TestTime = SpeedTestTime; try { using (PingvalueModels db = new PingvalueModels()) { db.SpeedTests.Add(SpeetTestData); await db.SaveChangesAsync(); } } catch (Exception ex) { LogGenerator.Add("Start speed test db error: " + ex.Message); } }
private double GetAverageUploadSpeed(List <Server> servers) { _logger.LogInformation("Testing Upload Speed"); List <double> uploadSpeeds = new List <double>(); foreach (var server in servers) { double speed = _client.TestUploadSpeed(server, _settings.Upload.ThreadsPerUrl); uploadSpeeds.Add(speed); } return(uploadSpeeds.Average()); }
static void Main() { Console.WriteLine("Getting speedtest.net settings and server list..."); client = new SpeedTestClient(); Console.WriteLine("Testing download speed..."); var downloadSpeed = client.TestDownloadSpeed(4); PrintSpeed("Download", downloadSpeed); Console.WriteLine("Testing upload speed..."); var uploadSpeed = client.TestUploadSpeed(2); PrintSpeed("Upload", uploadSpeed); }
public async System.Threading.Tasks.Task <string> StartSpeedTestAsync() { client = new SpeedTestClient(); settings = await client.GetSettingsAsync(); Xamarin.Forms.Device.BeginInvokeOnMainThread(() => { UpdateIndicators("Getting Settings"); }); Xamarin.Forms.Device.BeginInvokeOnMainThread(() => { UpdateIndicators("Getting Client's Country"); }); clientCountry = await GetClienCountryAsync(); Xamarin.Forms.Device.BeginInvokeOnMainThread(() => { UpdateIndicators("Selecting Best Server by Distance"); }); var servers = SelectServers(); var bestServer = SelectBestServer(servers); UpdateServerInfo(bestServer); Xamarin.Forms.Device.BeginInvokeOnMainThread(() => { UpdateIndicators("Testing Internet Speed"); }); var downloadSpeed = client.TestDownloadSpeed(bestServer, settings.Download.ThreadsPerUrl); UpdateDownloadUi(downloadSpeed); //PrintSpeed("Download", downloadSpeed); Xamarin.Forms.Device.BeginInvokeOnMainThread(() => { UpdateIndicators("Testing Internet Speed"); }); var uploadSpeed = client.TestUploadSpeed(bestServer, settings.Upload.ThreadsPerUrl); //PrintSpeed("Upload", uploadSpeed); UpdateUploadUi(uploadSpeed); return("Down: " + Math.Round(downloadSpeed / 1024, 2).ToString() + "Up: " + Math.Round(uploadSpeed / 1024, 2).ToString()); //Console.WriteLine("Press a key to exit."); //Console.ReadKey(); }
static async Task Main() { string speedTestServerURL = Environment.GetEnvironmentVariable("SpeedTestServerURL") ?? "http://localhost:8080/api/speedtest"; string clientName = Environment.GetEnvironmentVariable("ClientName") ?? "Env:ClientName"; System.Console.WriteLine("v0.02 Client: " + clientName + " Target: " + speedTestServerURL); string publicIPv4 = "NoIP"; bool serverAccessible = false; try { publicIPv4 = await SpeedTestClient.GetPublicIPv4AddressAsync(); await SpeedTestClient.ValidateAPIAccess(speedTestServerURL); serverAccessible = true; System.Console.WriteLine("Success - PublicIP: " + publicIPv4 + " Accessible: " + speedTestServerURL); } catch (Exception) { System.Console.WriteLine("Exception - PublicIP: " + publicIPv4 + " Accessible: " + serverAccessible); Environment.Exit(0); } client = new SpeedTestClient(); settings = client.GetSettings(); //var servers = SelectServers(); var bestServer = SelectDesiredServer(settings.Servers); foreach (var server in bestServer) { SpeedResult speedResult = new SpeedResult(); speedResult.ServerName = server.Sponsor; speedResult.LatencyMS = server.Latency; speedResult.ServerID = server.Id; speedResult.IP = publicIPv4; speedResult.ClientName = clientName; speedResult.DistanceKM = Math.Round(server.Distance); speedResult.DownloadMbps = Math.Round(client.TestDownloadSpeed(server, settings.Download.ThreadsPerUrl) / 1024, 2); speedResult.UploadMbps = Math.Round(client.TestUploadSpeed(server, settings.Upload.ThreadsPerUrl) / 1024, 2); await SpeedTestClient.SendSpeedResult(speedResult, speedTestServerURL); } }
static void Main(string[] args) { string output = "{\"Download\": <<d>>, \"Upload\": <<u>>}"; client = new SpeedTestClient(); settings = client.GetSettings(); var servers = SelectServers(); var bestServer = SelectBestServer(servers); var downloadSpeed = client.TestDownloadSpeed(bestServer, settings.Download.ThreadsPerUrl); var uploadSpeed = client.TestUploadSpeed(bestServer, settings.Upload.ThreadsPerUrl); output = output.Replace("<<d>>", CalculateSpeed(downloadSpeed)); output = output.Replace("<<u>>", CalculateSpeed(uploadSpeed)); Console.Write(output); }
static void Main() { Console.WriteLine("Getting speedtest.net settings and server list..."); client = new SpeedTestClient(); settings = client.GetSettings(); var servers = SelectServers(); var bestServer = SelectBestServer(servers); Console.WriteLine("Testing speed..."); var downloadSpeed = client.TestDownloadSpeed(bestServer, settings.Download.ThreadsPerUrl); PrintSpeed("Download", downloadSpeed); var uploadSpeed = client.TestUploadSpeed(bestServer, settings.Upload.ThreadsPerUrl); PrintSpeed("Upload", uploadSpeed); Console.WriteLine("Press a key to exit."); Console.ReadKey(); }
static void Main() { Console.WriteLine("Getting speedtest.net settings and server list..."); client = new SpeedTestClient(); settings = client.GetSettings(); var servers = SelectServers(); var bestServer = SelectBestServer(servers); Console.WriteLine("Testing speed..."); var downloadSpeed = client.TestDownloadSpeed(bestServer, settings.Download.ThreadsPerUrl); PrintSpeed("Download", downloadSpeed); var uploadSpeed = client.TestUploadSpeed(bestServer, settings.Upload.ThreadsPerUrl); PrintSpeed("Upload", uploadSpeed); Console.WriteLine("Press a key to exit."); Console.ReadKey(); }
static void Main() { Console.WriteLine("Getting speedtest.net settings and server list..."); client = new SpeedTestClient(); settings = client.GetSettings(); var servers = SelectServers(); var bestServer = SelectBestServer(servers); Console.WriteLine("Testing speed..."); var downloadSpeed = client.TestDownloadSpeed(bestServer, settings.Download.ThreadsPerUrl); PrintSpeed("Download", downloadSpeed); var uploadSpeed = client.TestUploadSpeed(bestServer, settings.Upload.ThreadsPerUrl); PrintSpeed("Upload", uploadSpeed); var result = Uploader.Upload(uploadSpeed, downloadSpeed, bestServer).Result; Thread.Sleep(2000); }
List <BenchmarkPartialResult> DoInternalBenchmark() { var result = new List <BenchmarkPartialResult>(); base.WriteMessage("Getting speedtest.net settings and server list..."); client = new SpeedTestClient(); settings = client.GetSettings(); var servers = SelectServers(); var bestServer = SelectBestServer(servers); base.WriteMessage("Testing speed..."); var downloadSpeed = client.TestDownloadSpeed(bestServer, settings.Download.ThreadsPerUrl); PrintSpeed("Download", downloadSpeed); var uploadSpeed = client.TestUploadSpeed(bestServer, settings.Upload.ThreadsPerUrl); PrintSpeed("Upload", uploadSpeed); result.Add(new BenchmarkPartialResult() { Description = "UPLOAD", ResultType = BenchmarkResultType.UPLOAD_SPEED, Score = Math.Round(uploadSpeed / 1024, 2), MetricScale = MetricScaleType.MEGABYTE }); result.Add(new BenchmarkPartialResult() { Description = "DOWNLOAD", ResultType = BenchmarkResultType.DOWNLOAD_SPEED, Score = Math.Round(downloadSpeed / 1024, 2), MetricScale = MetricScaleType.MEGABYTE }); //result.Score = Math.Round((downloadSpeed + uploadSpeed) / 1024, 2); return(result); }
private double TestUploadSpeed(Server server) { var uploadSpeed = _client.TestUploadSpeed(server, _settings.Upload.ThreadsPerUrl); return(ConvertSpeedToMbps(uploadSpeed)); }