public override void Read(AssetReader reader) { base.Read(reader); if (IsReadMode(reader.Version)) { Mode = (ParticleSystemAnimationMode)reader.ReadInt32(); } if (IsReadTimeMode(reader.Version)) { TimeMode = (ParticleSystemAnimationTimeMode)reader.ReadInt32(); FPS = reader.ReadSingle(); } FrameOverTime.Read(reader); if (IsReadStartFrame(reader.Version)) { StartFrame.Read(reader); } if (IsReadSpeedRange(reader.Version)) { SpeedRange.Read(reader); } TilesX = reader.ReadInt32(); TilesY = reader.ReadInt32(); AnimationType = (ParticleSystemAnimationType)reader.ReadInt32(); RowIndex = reader.ReadInt32(); Cycles = reader.ReadSingle(); if (IsReadUvChannelMask(reader.Version)) { UvChannelMask = reader.ReadInt32(); } if (IsReadFlipU(reader.Version)) { if (IsReadFlipUFirst(reader.Version)) { FlipU = reader.ReadSingle(); FlipV = reader.ReadSingle(); } } RandomRow = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); if (IsReadSprites(reader.Version)) { m_sprites = reader.ReadArray <SpriteData>(); } if (IsReadFlipU(reader.Version)) { if (!IsReadFlipUFirst(reader.Version)) { FlipU = reader.ReadSingle(); FlipV = reader.ReadSingle(); } } }
public override void Read(AssetReader reader) { base.Read(reader); if (HasMode(reader.Version)) { Mode = (ParticleSystemAnimationMode)reader.ReadInt32(); } if (HasTimeMode(reader.Version)) { TimeMode = (ParticleSystemAnimationTimeMode)reader.ReadInt32(); FPS = reader.ReadSingle(); } FrameOverTime.Read(reader); if (HasStartFrame(reader.Version)) { StartFrame.Read(reader); } if (HasSpeedRange(reader.Version)) { SpeedRange.Read(reader); } TilesX = reader.ReadInt32(); TilesY = reader.ReadInt32(); AnimationType = (ParticleSystemAnimationType)reader.ReadInt32(); RowIndex = reader.ReadInt32(); Cycles = reader.ReadSingle(); if (HasUvChannelMask(reader.Version)) { UvChannelMask = reader.ReadInt32(); } if (HasFlipU(reader.Version)) { if (HasFlipUFirst(reader.Version)) { FlipU = reader.ReadSingle(); FlipV = reader.ReadSingle(); } } if (HasRowMode(reader.Version)) { RowMode = (ParticleSystemAnimationRowMode)reader.ReadInt32(); } else { bool RandomRow = reader.ReadBoolean(); RowMode = RandomRow ? ParticleSystemAnimationRowMode.Random : ParticleSystemAnimationRowMode.Custom; reader.AlignStream(); } if (HasSprites(reader.Version)) { Sprites = reader.ReadAssetArray <SpriteData>(); } if (HasFlipU(reader.Version)) { if (!HasFlipUFirst(reader.Version)) { FlipU = reader.ReadSingle(); FlipV = reader.ReadSingle(); } } }