/// <summary>
        /// The window for setting the defaullt speeds per road type
        /// </summary>
        /// <param name="num"></param>
        private void _guiDefaultsWindow(int num)
        {
            List <NetInfo> mainNetInfos = SpeedLimitManager.Instance.GetCustomizableNetInfos();

            if (mainNetInfos == null || mainNetInfos.Count <= 0)
            {
                Log._Debug($"mainNetInfos={mainNetInfos?.Count}");
                DragWindow(ref defaultsWindowRect);
                return;
            }

            bool updateRoadTex = false;

            if (currentInfoIndex < 0 || currentInfoIndex >= mainNetInfos.Count)
            {
                currentInfoIndex = 0;
                updateRoadTex    = true;
                Log._Debug($"set currentInfoIndex to 0");
            }

            NetInfo info = mainNetInfos[currentInfoIndex];

            if (updateRoadTex)
            {
                UpdateRoadTex(info);
            }

            if (currentSpeedLimit.GameUnits < 0f)
            {
                currentSpeedLimit = new SpeedValue(
                    SpeedLimitManager.Instance.GetCustomNetInfoSpeedLimit(info));
                Log._Debug($"set currentSpeedLimit to {currentSpeedLimit}");
            }

            // Log._Debug($"currentInfoIndex={currentInfoIndex} currentSpeedLimitIndex={currentSpeedLimitIndex}");
            // Road type label
            GUILayout.BeginVertical();
            GUILayout.Space(10);
            GUILayout.Label(Translation.GetString("Road_type") + ":");
            GUILayout.EndVertical();

            // switch between NetInfos
            GUILayout.BeginHorizontal();

            GUILayout.BeginVertical();
            GUILayout.FlexibleSpace();

            if (GUILayout.Button("←", GUILayout.Width(50)))
            {
                currentInfoIndex =
                    (currentInfoIndex + mainNetInfos.Count - 1) % mainNetInfos.Count;
                info = mainNetInfos[currentInfoIndex];
                currentSpeedLimit = new SpeedValue(
                    SpeedLimitManager.Instance.GetCustomNetInfoSpeedLimit(info));
                UpdateRoadTex(info);
            }

            GUILayout.FlexibleSpace();
            GUILayout.EndVertical();

            GUILayout.FlexibleSpace();
            GUILayout.BeginVertical();
            GUILayout.FlexibleSpace();

            // NetInfo thumbnail
            GUILayout.Box(RoadTexture, GUILayout.Height(GUI_SPEED_SIGN_SIZE));
            GUILayout.FlexibleSpace();

            GUILayout.EndVertical();
            GUILayout.FlexibleSpace();

            GUILayout.BeginVertical();
            GUILayout.FlexibleSpace();

            if (GUILayout.Button("→", GUILayout.Width(50)))
            {
                currentInfoIndex  = (currentInfoIndex + 1) % mainNetInfos.Count;
                info              = mainNetInfos[currentInfoIndex];
                currentSpeedLimit = new SpeedValue(
                    SpeedLimitManager.Instance.GetCustomNetInfoSpeedLimit(info));
                UpdateRoadTex(info);
            }

            GUILayout.FlexibleSpace();
            GUILayout.EndVertical();

            GUILayout.EndHorizontal();

            var centeredTextStyle = new GUIStyle("label")
            {
                alignment = TextAnchor.MiddleCenter
            };

            // NetInfo name
            GUILayout.Label(info.name, centeredTextStyle);

            // Default speed limit label
            GUILayout.BeginVertical();
            GUILayout.Space(10);
            GUILayout.Label(Translation.GetString("Default_speed_limit") + ":");
            GUILayout.EndVertical();

            // switch between speed limits
            GUILayout.BeginHorizontal();

            GUILayout.BeginVertical();
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("←", GUILayout.Width(50)))
            {
                // currentSpeedLimit = (currentSpeedLimitIndex +
                //     SpeedLimitManager.Instance.AvailableSpeedLimits.Count - 1)
                //     % SpeedLimitManager.Instance.AvailableSpeedLimits.Count;
                currentSpeedLimit = GetPrevious(currentSpeedLimit);
            }

            GUILayout.FlexibleSpace();
            GUILayout.EndVertical();

            GUILayout.FlexibleSpace();

            GUILayout.BeginVertical();
            GUILayout.FlexibleSpace();

            // speed limit sign
            GUILayout.Box(SpeedLimitTextures.GetSpeedLimitTexture(currentSpeedLimit),
                          GUILayout.Width(GUI_SPEED_SIGN_SIZE),
                          GUILayout.Height(GUI_SPEED_SIGN_SIZE));
            GUILayout.Label(GlobalConfig.Instance.Main.DisplaySpeedLimitsMph
                                ? Translation.GetString("Miles_per_hour")
                                : Translation.GetString("Kilometers_per_hour"));

            GUILayout.FlexibleSpace();
            GUILayout.EndVertical();

            GUILayout.FlexibleSpace();

            GUILayout.BeginVertical();
            GUILayout.FlexibleSpace();

            if (GUILayout.Button("→", GUILayout.Width(50)))
            {
                // currentSpeedLimitIndex = (currentSpeedLimitIndex + 1) %
                //     SpeedLimitManager.Instance.AvailableSpeedLimits.Count;
                currentSpeedLimit = GetNext(currentSpeedLimit);
            }

            GUILayout.FlexibleSpace();
            GUILayout.EndVertical();

            GUILayout.EndHorizontal();

            // Save & Apply
            GUILayout.BeginVertical();
            GUILayout.Space(10);

            GUILayout.BeginHorizontal();

            // Close button. TODO: Make more visible or obey 'Esc' pressed or something
            GUILayout.FlexibleSpace();

            if (GUILayout.Button("X", GUILayout.Width(80)))
            {
                defaultsWindowVisible = false;
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.Button(Translation.GetString("Save"), GUILayout.Width(70)))
            {
                SpeedLimitManager.Instance.FixCurrentSpeedLimits(info);
                SpeedLimitManager.Instance.SetCustomNetInfoSpeedLimit(info, currentSpeedLimit.GameUnits);
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.Button(
                    Translation.GetString("Save") + " & " + Translation.GetString("Apply"),
                    GUILayout.Width(160)))
            {
                SpeedLimitManager.Instance.SetCustomNetInfoSpeedLimit(info, currentSpeedLimit.GameUnits);
                SpeedLimitManager.Instance.ClearCurrentSpeedLimits(info);
            }

            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            GUILayout.EndVertical();

            DragWindow(ref defaultsWindowRect);
        }
예제 #2
0
        private void DrawSpeedLimitHandles(ushort segmentId,
                                           ref NetSegment segment,
                                           bool viewOnly,
                                           ref Vector3 camPos)
        {
            if (viewOnly && !Options.speedLimitsOverlay)
            {
                return;
            }

            Vector3    center          = segment.m_bounds.center;
            NetManager netManager      = Singleton <NetManager> .instance;
            SpeedValue speedLimitToSet = viewOnly
                                             ? new SpeedValue(-1f)
                                             : currentPaletteSpeedLimit;
            bool showPerLane = showLimitsPerLane;

            if (!viewOnly)
            {
                showPerLane = showLimitsPerLane ^
                              (Input.GetKey(KeyCode.LeftControl) ||
                               Input.GetKey(KeyCode.RightControl));
            }

            // US signs are rectangular, all other are round
            float speedLimitSignVerticalScale = GetVerticalTextureScale();

            if (showPerLane)
            {
                // show individual speed limit handle per lane
                int numLanes = TrafficManagerTool.GetSegmentNumVehicleLanes(
                    segmentId,
                    null,
                    out int numDirections,
                    SpeedLimitManager.VEHICLE_TYPES);

                NetInfo segmentInfo = segment.Info;
                Vector3 yu          = (segment.m_endDirection - segment.m_startDirection).normalized;
                Vector3 xu          = Vector3.Cross(yu, new Vector3(0, 1f, 0)).normalized;

                // if ((segment.m_flags & NetSegment.Flags.Invert) == NetSegment.Flags.None) {
                //        xu = -xu; }
                float   f    = viewOnly ? 4f : 7f; // reserved sign size in game coordinates
                Vector3 zero = center - (0.5f * (((numLanes - 1) + numDirections) - 1) * f * xu);

                uint            x           = 0;
                IList <LanePos> sortedLanes = Constants.ServiceFactory.NetService.GetSortedLanes(
                    segmentId,
                    ref segment,
                    null,
                    SpeedLimitManager.LANE_TYPES,
                    SpeedLimitManager.VEHICLE_TYPES);
                bool onlyMonorailLanes = sortedLanes.Count > 0;

                if (!viewOnly)
                {
                    foreach (LanePos laneData in sortedLanes)
                    {
                        byte         laneIndex = laneData.laneIndex;
                        NetInfo.Lane laneInfo  = segmentInfo.m_lanes[laneIndex];

                        if ((laneInfo.m_vehicleType & VehicleInfo.VehicleType.Monorail) ==
                            VehicleInfo.VehicleType.None)
                        {
                            onlyMonorailLanes = false;
                            break;
                        }
                    }
                }

                var directions      = new HashSet <NetInfo.Direction>();
                int sortedLaneIndex = -1;

                foreach (LanePos laneData in sortedLanes)
                {
                    ++sortedLaneIndex;
                    uint laneId    = laneData.laneId;
                    byte laneIndex = laneData.laneIndex;

                    NetInfo.Lane laneInfo = segmentInfo.m_lanes[laneIndex];
                    if (!directions.Contains(laneInfo.m_finalDirection))
                    {
                        if (directions.Count > 0)
                        {
                            ++x; // space between different directions
                        }

                        directions.Add(laneInfo.m_finalDirection);
                    }

                    SpeedValue laneSpeedLimit = new SpeedValue(
                        SpeedLimitManager.Instance.GetCustomSpeedLimit(laneId));

                    bool hoveredHandle = MainTool.DrawGenericOverlayGridTexture(
                        SpeedLimitTextures.GetSpeedLimitTexture(laneSpeedLimit),
                        camPos,
                        zero,
                        f,
                        f,
                        xu,
                        yu,
                        x,
                        0,
                        speedLimitSignSize,
                        speedLimitSignSize * speedLimitSignVerticalScale,
                        !viewOnly);

                    if (!viewOnly &&
                        !onlyMonorailLanes &&
                        ((laneInfo.m_vehicleType & VehicleInfo.VehicleType.Monorail) !=
                         VehicleInfo.VehicleType.None))
                    {
                        Texture2D tex1 = RoadUI.VehicleInfoSignTextures[
                            LegacyExtVehicleType.ToNew(ExtVehicleType.PassengerTrain)];
                        MainTool.DrawStaticSquareOverlayGridTexture(
                            tex1,
                            camPos,
                            zero,
                            f,
                            xu,
                            yu,
                            x,
                            1,
                            speedLimitSignSize);
                    }

                    if (hoveredHandle)
                    {
                    }

                    if (hoveredHandle && Input.GetMouseButton(0) && !IsCursorInPanel())
                    {
                        SpeedLimitManager.Instance.SetSpeedLimit(
                            segmentId,
                            laneIndex,
                            laneInfo,
                            laneId,
                            speedLimitToSet.GameUnits);

                        if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
                        {
                            int slIndexCopy = sortedLaneIndex;

                            SegmentLaneTraverser.Traverse(
                                segmentId,
                                SegmentTraverser.TraverseDirection.AnyDirection,
                                SegmentTraverser.TraverseSide.AnySide,
                                SegmentLaneTraverser.LaneStopCriterion.LaneCount,
                                SegmentTraverser.SegmentStopCriterion.Junction,
                                SpeedLimitManager.LANE_TYPES,
                                SpeedLimitManager.VEHICLE_TYPES,
                                data => {
                                if (data.SegVisitData.Initial)
                                {
                                    return(true);
                                }

                                if (slIndexCopy != data.SortedLaneIndex)
                                {
                                    return(true);
                                }

                                Constants.ServiceFactory.NetService.ProcessSegment(
                                    data.SegVisitData.CurSeg.segmentId,
                                    (ushort curSegmentId, ref NetSegment curSegment) =>
                                {
                                    NetInfo.Lane curLaneInfo = curSegment.Info.m_lanes[
                                        data.CurLanePos.laneIndex];

                                    SpeedLimitManager.Instance.SetSpeedLimit(
                                        curSegmentId,
                                        data.CurLanePos.laneIndex,
                                        curLaneInfo,
                                        data.CurLanePos.laneId,
                                        speedLimitToSet.GameUnits);
                                    return(true);
                                });

                                return(true);
                            });
                        }
                    }

                    ++x;
                }
            }
            else
            {
                // draw speedlimits over mean middle points of lane beziers

                if (!segmentCenterByDir.TryGetValue(
                        segmentId,
                        out Dictionary <NetInfo.Direction, Vector3> segCenter))
                {
                    segCenter = new Dictionary <NetInfo.Direction, Vector3>();
                    segmentCenterByDir.Add(segmentId, segCenter);
                    TrafficManagerTool.CalculateSegmentCenterByDir(
                        segmentId,
                        segCenter,
                        speedLimitSignSize * TrafficManagerTool.MAX_ZOOM);
                }

                foreach (KeyValuePair <NetInfo.Direction, Vector3> e in segCenter)
                {
                    bool visible = MainTool.WorldToScreenPoint(e.Value, out Vector3 screenPos);

                    if (!visible)
                    {
                        continue;
                    }

                    float zoom        = (1.0f / (e.Value - camPos).magnitude) * 100f * MainTool.GetBaseZoom();
                    float size        = (viewOnly ? 0.8f : 1f) * speedLimitSignSize * zoom;
                    Color guiColor    = GUI.color;
                    var   boundingBox = new Rect(screenPos.x - (size / 2),
                                                 screenPos.y - (size / 2),
                                                 size,
                                                 size * speedLimitSignVerticalScale);
                    bool hoveredHandle = !viewOnly && TrafficManagerTool.IsMouseOver(boundingBox);

                    guiColor.a = TrafficManagerTool.GetHandleAlpha(hoveredHandle);

                    if (hoveredHandle)
                    {
                        // mouse hovering over sign
                    }

                    // Draw something right here, the road sign texture
                    GUI.color = guiColor;
                    SpeedValue displayLimit = new SpeedValue(
                        SpeedLimitManager.Instance.GetCustomSpeedLimit(segmentId, e.Key));
                    Texture2D tex = SpeedLimitTextures.GetSpeedLimitTexture(displayLimit);

                    GUI.DrawTexture(boundingBox, tex);

                    if (hoveredHandle && Input.GetMouseButton(0) && !IsCursorInPanel())
                    {
                        // change the speed limit to the selected one
                        // Log._Debug($"Setting speed limit of segment {segmentId}, dir {e.Key.ToString()}
                        //     to {speedLimitToSet}");
                        SpeedLimitManager.Instance.SetSpeedLimit(segmentId,
                                                                 e.Key,
                                                                 currentPaletteSpeedLimit.GameUnits);

                        if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
                        {
                            NetInfo.Direction normDir = e.Key;
                            if ((netManager.m_segments.m_buffer[segmentId].m_flags & NetSegment.Flags.Invert) != NetSegment.Flags.None)
                            {
                                normDir = NetInfo.InvertDirection(normDir);
                            }

                            SegmentLaneTraverser.Traverse(
                                segmentId,
                                SegmentTraverser.TraverseDirection.AnyDirection,
                                SegmentTraverser.TraverseSide.AnySide,
                                SegmentLaneTraverser.LaneStopCriterion.LaneCount,
                                SegmentTraverser.SegmentStopCriterion.Junction,
                                SpeedLimitManager.LANE_TYPES,
                                SpeedLimitManager.VEHICLE_TYPES,
                                data =>
                            {
                                if (data.SegVisitData.Initial)
                                {
                                    return(true);
                                }

                                bool reverse =
                                    data.SegVisitData.ViaStartNode
                                    == data.SegVisitData.ViaInitialStartNode;

                                ushort otherSegmentId    = data.SegVisitData.CurSeg.segmentId;
                                NetInfo otherSegmentInfo =
                                    netManager.m_segments.m_buffer[otherSegmentId].Info;
                                byte laneIndex        = data.CurLanePos.laneIndex;
                                NetInfo.Lane laneInfo = otherSegmentInfo.m_lanes[laneIndex];

                                NetInfo.Direction otherNormDir = laneInfo.m_finalDirection;

                                if (((netManager.m_segments.m_buffer[otherSegmentId].m_flags
                                      & NetSegment.Flags.Invert)
                                     != NetSegment.Flags.None) ^ reverse)
                                {
                                    otherNormDir = NetInfo.InvertDirection(otherNormDir);
                                }

                                if (otherNormDir == normDir)
                                {
                                    SpeedLimitManager.Instance.SetSpeedLimit(
                                        otherSegmentId,
                                        laneInfo.m_finalDirection,
                                        speedLimitToSet.GameUnits);
                                }

                                return(true);
                            });
                        }
                    }

                    guiColor.a = 1f;
                    GUI.color  = guiColor;
                }
            }
        }