예제 #1
0
 public static void UnSubscribeAll()
 {
     GameStart.Unsubscribe();
     RunningStart.Unsubscribe();
     SpeedIncrease.Unsubscribe();
     PlayerDead.Unsubscribe();
     GameOverBackToMain.Unsubscribe();
 }
예제 #2
0
 // Use this for initialization
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }
예제 #3
0
 public void ShouldBeCorrectTypeWhenCreated()
 {
     speedIncrease = new SpeedIncrease((new Server.GameObject(new Server.Coordinates())));
     Assert.AreEqual(TileEnumerator.TileTypeEnum.PUIncreaseSpeed, speedIncrease.type);
 }