public static void UnSubscribeAll() { GameStart.Unsubscribe(); RunningStart.Unsubscribe(); SpeedIncrease.Unsubscribe(); PlayerDead.Unsubscribe(); GameOverBackToMain.Unsubscribe(); }
// Use this for initialization private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
public void ShouldBeCorrectTypeWhenCreated() { speedIncrease = new SpeedIncrease((new Server.GameObject(new Server.Coordinates()))); Assert.AreEqual(TileEnumerator.TileTypeEnum.PUIncreaseSpeed, speedIncrease.type); }