void Start() { _rigidBody2D = GetComponent <Rigidbody2D>(); _speedBehaviour = GetComponent <SpeedBehaviour>(); x = Random.Range(-1, 1); y = Random.Range(-1, 1); }
void Start() { _slowMovement = GetComponent <SpeedBehaviour>(); _rigidbody2D = GetComponent <Rigidbody2D>(); _keyInput = GetComponent <InputBehaviour>(); _player_Health = GetComponent <Player_Health>(); _slowMovement.Coroutine(); }
void Start() { _rigidbody2D = GetComponent <Rigidbody2D>(); _slowMovement = GetComponent <SpeedBehaviour>(); }